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  Topic: Is anyone interested in contributing to a pixel art book?
sheamkennedy

Replies: 0
Views: 9982

PostForum: Creative Corner   Posted: Thu Jun 12, 2014 1:19 pm   Subject: Is anyone interested in contributing to a pixel art book?
***This thread has been copied over from Slime Salad since it pertains to all OHRRPGCE users. The original thread is here:So this is my plan:
-If I get enough users willing to submit a mini-portfolio ...
  Topic: I just switched over to larger sprite graphics. Opinions?
sheamkennedy

Replies: 2
Views: 10684

PostForum: Creative Corner   Posted: Thu Oct 17, 2013 10:08 am   Subject: I just switched over to larger sprite graphics. Opinions?
Here some character graphics I'm working on for my game. After finding out how easy the embiggen heroes/NPC's script was, I decided to implement it.

Main Character:
http://i931.photobucket.com/alb ...
  Topic: I need some help finding the issue with this script
sheamkennedy

Replies: 5
Views: 10076

PostForum: HELP!   Posted: Fri Sep 27, 2013 10:36 am   Subject: I need some help finding the issue with this script
That definitely sounds like a job for a "for" loop

So then I'd use the 'for' loop for comparing my party members (x,y) positions with the Enemy's sight (x,y) which is constantly scanning ...
  Topic: I need some help finding the issue with this script
sheamkennedy

Replies: 5
Views: 10076

PostForum: HELP!   Posted: Fri Sep 27, 2013 8:07 am   Subject: I need some help finding the issue with this script
Why are you creating NPCs in front of the NPC? Are they on-touch, to detect whether the player is there?


The reason for these NPC's out front of the guard NPC is only so I can see how my line of ...
  Topic: I need some help finding the issue with this script
sheamkennedy

Replies: 5
Views: 10076

PostForum: HELP!   Posted: Thu Sep 26, 2013 2:31 pm   Subject: I need some help finding the issue with this script
I'm attempting to make a line of sight script for my game such that if you enter the 'sight' of an enemy NPC they will be alerted and chase your character.

So far I have made a script that shoots o ...
  Topic: Pixel Tutorial
sheamkennedy

Replies: 44
Views: 83905

PostForum: Creative Corner   Posted: Tue Sep 24, 2013 12:36 pm   Subject: Pixel Tutorial
Here's my pixel art advice:

- Never use shading.
- Never draw anything to scale.
- Use only MSPaint's Basic 16 for the original drawing.
- Never use more than four colors per object.
- Gotta ha ...
  Topic: Pixel Tutorial
sheamkennedy

Replies: 44
Views: 83905

PostForum: Creative Corner   Posted: Tue Sep 24, 2013 12:36 pm   Subject: Pixel Tutorial
Here's my pixel art advice:

- Never use shading.
- Never draw anything to scale.
- Use only MSPaint's Basic 16 for the original drawing.
- Never use more than four colors per object.
- Gotta ha ...
  Topic: Here's a short screen captured video of my game...
sheamkennedy

Replies: 7
Views: 16976

PostForum: Creative Corner   Posted: Tue Sep 17, 2013 1:26 pm   Subject: Here's a short screen captured video of my game...
Thanks, I'll give that a try once I get some spare time. The homework's building up so it'll be a bit before I try it but I'll let you know if I need any further help implementing that.
  Topic: Here's a short screen captured video of my game...
sheamkennedy

Replies: 7
Views: 16976

PostForum: Creative Corner   Posted: Tue Sep 17, 2013 7:14 am   Subject: Here's a short screen captured video of my game...
Alright, I'll look in to that too. Someone on Slime Salad mentioned that there may be some plotscripting functions that will allow me to position my caterpillar party so the party won't regroup. I fee ...
  Topic: Here's a short screen captured video of my game...
sheamkennedy

Replies: 7
Views: 16976

PostForum: Creative Corner   Posted: Mon Sep 16, 2013 10:23 am   Subject: Here's a short screen captured video of my game...
Thank you. The third hero is a floating robot. I hope that becomes more clear once it is seen in battles and stuff.

As for the pillar rotation, thank you for your helpful suggestions earlier with c ...
  Topic: Here's a short screen captured video of my game...
sheamkennedy

Replies: 7
Views: 16976

PostForum: Creative Corner   Posted: Sun Sep 15, 2013 7:42 am   Subject: Here's a short screen captured video of my game...
NOTE: This area is not finished. There are no enemies, there's a lack of walls in places, and nothing you see so far is final...

All of your opinions and suggestions are welcome and may very well ...
  Topic: Making a door script without fade out/fade in?
sheamkennedy

Replies: 4
Views: 8454

PostForum: HELP!   Posted: Sun Jul 07, 2013 8:38 am   Subject: Making a door script without fade out/fade in?
Perfect, thank you.
  Topic: Help with changing character sprites when climbing ladders
sheamkennedy

Replies: 2
Views: 6416

PostForum: HELP!   Posted: Sat Jul 06, 2013 9:30 pm   Subject: Thanks
Thank you, this solves all the issues I was having.
  Topic: Making a door script without fade out/fade in?
sheamkennedy

Replies: 4
Views: 8454

PostForum: HELP!   Posted: Sat Jul 06, 2013 6:13 pm   Subject: Making a door script without fade out/fade in?
I was wondering if it is possible to make my own door script. The normal in-editor doors are fine for most purposes but I wanted to know if I could make my own without any fading? This is more of a cu ...
  Topic: Help with changing character sprites when climbing ladders
sheamkennedy

Replies: 2
Views: 6416

PostForum: HELP!   Posted: Sat Jul 06, 2013 5:45 pm   Subject: Help with changing character sprites when climbing ladders
I have created a script which makes each of the heros in my caterpillar party switch to "climbing sprites" which makes the characters look as though they are climbing. The problem with my s ...
 
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