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Castle Paradox Forum Index
Author Message
  Topic: Technical question
mjkrzak

Replies: 13
Views: 22798

PostForum: HELP!   Posted: Sun Mar 16, 2014 4:38 pm   Subject: Technical question
Well, it doesn't always go with 1 keypress = 1 movement. Often it takes multiple attempts to move. It was even worse when I had alternate sidestepping and WSAD directions. With those, it consistently ...
  Topic: Technical question
mjkrzak

Replies: 13
Views: 22798

PostForum: HELP!   Posted: Sat Mar 15, 2014 8:17 pm   Subject: Technical question
Reasonably functional, though the on-keypress navigation feels clunky. Gomez, how did you handle the movement?

[url=http://postimg.org/image/ijcv41ain/]Scene1
[url=http://postimg.org/image/rb9dnrg ...
  Topic: Technical question
mjkrzak

Replies: 13
Views: 22798

PostForum: HELP!   Posted: Sat Feb 22, 2014 1:34 pm   Subject: Technical question
Nah, just concept stage right now.

When I get proof of concept, I suppose I could put something up.
  Topic: Technical question
mjkrzak

Replies: 13
Views: 22798

PostForum: HELP!   Posted: Fri Feb 21, 2014 11:51 pm   Subject: Technical question
About 30 or so, maybe half of them duplicates.

I wanted to see if I can whomp up something relatively uncomplicated that reads a standard map and translates it visually to the player in the form of ...
  Topic: Technical question
mjkrzak

Replies: 13
Views: 22798

PostForum: HELP!   Posted: Fri Feb 21, 2014 8:07 pm   Subject: Technical question
From a memory standpoint, is there much difference to the size of image slices? Which is to say, should I be making an effort to use the smallest slice size when possible rather than a full screen-siz ...
  Topic: Feature request
mjkrzak

Replies: 12
Views: 22694

PostForum: HELP!   Posted: Sun Dec 29, 2013 11:11 pm   Subject: Feature request
Never expected any. Pasta at the wall.
  Topic: Feature request
mjkrzak

Replies: 12
Views: 22694

PostForum: HELP!   Posted: Wed Nov 27, 2013 8:33 pm   Subject: Feature request
'cause it never hurts to ask, right?

1. Blank attacker animation - I'm messing with a bit of a kludgy workaround to the fixed amount of combat sprite slots. I've noted that if you set the attacker ...
  Topic: Any way to disable MP~ effect?
mjkrzak

Replies: 9
Views: 11789

PostForum: HELP!   Posted: Wed Jan 02, 2013 4:57 am   Subject: Any way to disable MP~ effect?
The real answer is: Because I want to know what my options are.

I want characters that are slinging more than one weapon at a time and skill sets that aren't determined by leveling curves. I can ea ...
  Topic: Any way to disable MP~ effect?
mjkrzak

Replies: 9
Views: 11789

PostForum: HELP!   Posted: Tue Jan 01, 2013 7:45 pm   Subject: Any way to disable MP~ effect?
A stat that goes to 10, eh? I expect I could fudge the results with the Extra Damage%.

Is the extra damage applied before or after the defense math?
  Topic: Any way to disable MP~ effect?
mjkrzak

Replies: 9
Views: 11789

PostForum: HELP!   Posted: Mon Dec 31, 2012 6:07 pm   Subject: Any way to disable MP~ effect?
I'd like to use it as a companion stat to defend against CTR, and I don't want it to affect MP cost in any way.

Edit: Now that I think on it, I'd like to do something similar to the Extra Hits stat ...
  Topic: Setting global variables within a loop
mjkrzak

Replies: 10
Views: 11412

PostForum: HELP!   Posted: Mon Oct 29, 2012 8:59 pm   Subject: Setting global variables within a loop
My first response would probably be: "That's what I thought to do first and there's no real reason why I couldn't reassign."

The rationalizing answer would be: "They came up close in ...
  Topic: Setting global variables within a loop
mjkrzak

Replies: 10
Views: 11412

PostForum: HELP!   Posted: Sun Oct 21, 2012 5:06 am   Subject: Setting global variables within a loop
I tend to be happy enough that my code is usually functional. I don't practice it nearly often enough to make the evolution to elegant.

Thanks for the assist.

Oh, and before anyone says so, I al ...
  Topic: Setting global variables within a loop
mjkrzak

Replies: 10
Views: 11412

PostForum: HELP!   Posted: Sun Oct 21, 2012 4:16 am   Subject: Setting global variables within a loop
I'm looking for the correct syntax to set global variables via their ID number rather than their name.

Now, I know this doesn't work, but what it's supposed to do is systematically compare globals ...
  Topic: Slice overlays on equip menu
mjkrzak

Replies: 3
Views: 6664

PostForum: HELP!   Posted: Thu Mar 03, 2011 9:40 am   Subject: Slice overlays on equip menu
Bitter disappointment.

Ah well, scratch make it is.
  Topic: Slice overlays on equip menu
mjkrzak

Replies: 3
Views: 6664

PostForum: HELP!   Posted: Wed Mar 02, 2011 9:55 pm   Subject: Slice overlays on equip menu
I'm fiddling around making custom menus, and I'm having problems with the equip menu. Since I need the equipment slot dealie to swap out items, I figured that I could just keep that and bury all the o ...
 
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