| Author | Message | 
  
	|  Topic: Safety ratings? | 
  
	| eldritch 
 Replies: 15
 Views: 19694
 
 |  Forum: The Arcade   Posted: Sun May 07, 2006 5:14 am   Subject: Safety ratings? | 
  
	| I'd be all for self-regulation without any penalties. This makes a lot of sense. I was there when CN put together his hentai game, and I have to say, if it had an odd title, I'd sure want to know if i ... | 
  
	|  Topic: What NOT to do for an RPG storyline? | 
  
	| eldritch 
 Replies: 31
 Views: 32474
 
 |  Forum: The Arcade   Posted: Thu May 04, 2006 11:34 pm   Subject: What NOT to do for an RPG storyline? | 
  
	| I have to really go with weightless motivation as my largest plot annoyance. If I don't feel a character should be there, the only real reason to use it half the time is if it is insanely cool. 
 Use ...
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	|  Topic: HEEEELLLLLP | 
  
	| eldritch 
 Replies: 11
 Views: 13558
 
 |  Forum: Creative Corner   Posted: Thu Oct 23, 2003 12:54 pm   Subject: HEEEELLLLLP | 
  
	| It works instantaneously for me and I receive no problems.  Actually, XP and the accompanying standard soundcard have given me less trouble than any other soundcard/system configuration I have yet use ... | 
  
	|  Topic: TUTs... | 
  
	| eldritch 
 Replies: 6
 Views: 7521
 
 |  Forum: The Arcade   Posted: Thu Oct 23, 2003 12:51 pm   Subject: TUTs... | 
  
	| What kind of tutorial are you exactly looking for?  The accompanying faqs help quite a bit, as does skimming the what's new sections.  If you are looking for something beyond simple mechanics, you nee ... | 
  
	|  Topic: Time | 
  
	| eldritch 
 Replies: 2
 Views: 7843
 
 |  Forum: Site Suggestions   Posted: Thu Oct 23, 2003 9:44 am   Subject: Time | 
  
	| Odd, I knew I could do so, but I didn't know it would have this effect.  Such is life! 
 I’ve seen Universal Studios once. Two of its attractions make a mockery of my birth home.
 
 Those who ...
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	|  Topic: HEEEELLLLLP | 
  
	| eldritch 
 Replies: 11
 Views: 13558
 
 |  Forum: Creative Corner   Posted: Thu Oct 23, 2003 9:41 am   Subject: HEEEELLLLLP | 
  
	| I upgraded to XP awhile ago, so now I have absolutely no problems at all.  Bless NT based operating systems! | 
  
	|  Topic: Time | 
  
	| eldritch 
 Replies: 2
 Views: 7843
 
 |  Forum: Site Suggestions   Posted: Thu Oct 23, 2003 9:27 am   Subject: Time | 
  
	| I'd like to see the time work properly.  It's 12 hours off, and it is irritating me to no end.  I know how simple it is to fix the problem, so please do it.  Remember, noon is 12:00 PM.  Midnight is 1 ... | 
  
	|  Topic: HEEEELLLLLP | 
  
	| eldritch 
 Replies: 11
 Views: 13558
 
 |  Forum: Creative Corner   Posted: Thu Oct 23, 2003 9:25 am   Subject: HEEEELLLLLP | 
  
	| Actually, I have experienced extreme difficulty in getting bam files to play on windows 98 computers.  I believe that one of the updates actually kills the ability of dos programs to access sound.  Th ... | 
  
	|  Topic: Calling Scripts | 
  
	| eldritch 
 Replies: 19
 Views: 23001
 
 |  Forum: HELP!   Posted: Thu Oct 23, 2003 8:08 am   Subject: Calling Scripts | 
  
	| Just a side note for the nasty 'if-then' statements and parenthesis management, one could type up the script in a program that allows color and actually color-code the bloody things.  Also, always rem ... | 
  
	|  Topic: How bout a O.H.R MMORPG | 
  
	| eldritch 
 Replies: 92
 Views: 315857
 
 |  Forum: Site Suggestions   Posted: Thu Oct 23, 2003 8:04 am   Subject: How bout a O.H.R MMORPG | 
  
	| What kind of code?  I'm thinking C++ for the basic structure.  The problem is going to be creating a 'host' database with communications that can connect to a 'client' program and vice versa.  The I/O ... | 
  
	|  Topic: Bosses and Malefactors | 
  
	| eldritch 
 Replies: 20
 Views: 16073
 
 |  Forum: The Arcade   Posted: Wed Oct 22, 2003 10:22 pm   Subject: Bosses and Malefactors | 
  
	| The fanatic: A follower of a cause who has had its mind warped to an incredible degree in order to allow it to 'logically' overlook the inconsistencies in its tenets.  Said fanatic ends up growing too ... | 
  
	|  Topic: How bout a O.H.R MMORPG | 
  
	| eldritch 
 Replies: 92
 Views: 315857
 
 |  Forum: Site Suggestions   Posted: Wed Oct 22, 2003 10:07 pm   Subject: How bout a O.H.R MMORPG | 
  
	| IM, between the two of us, I believe it can be done.  You and I need to talk, alot. | 
  
	|  Topic: How bout a O.H.R MMORPG | 
  
	| eldritch 
 Replies: 92
 Views: 315857
 
 |  Forum: Site Suggestions   Posted: Tue Oct 21, 2003 8:14 pm   Subject: How bout a O.H.R MMORPG | 
  
	| For what I'm worth, I'm in to help you on that.  I'm looking for a basic bit of source right now. | 
  
	|  Topic: The Story of my current game | 
  
	| eldritch 
 Replies: 9
 Views: 11618
 
 |  Forum: Creative Corner   Posted: Tue Oct 21, 2003 9:59 am   Subject: The Story of my current game | 
  
	| It's an opening, but I would want to see a much larger plot analysis before I make a judgement.  The quality depends entirely on its usefulness to the overall plot. | 
  
	|  Topic: Set Enemy Stat | 
  
	| eldritch 
 Replies: 6
 Views: 11475
 
 |  Forum: HELP!   Posted: Tue Oct 21, 2003 9:56 am   Subject: Set Enemy Stat | 
  
	| The variables are still there though.  This question is for the spam-man himself.  Is the lack of ability to change enemy stats a problem of variable type, or could one theoretically stumble across th ... | 
  
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