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Castle Paradox Forum Index
Author Message
  Topic: Equipment Check Help
deadmccoy

Replies: 7
Views: 6826

PostForum: HELP!   Posted: Sat Jun 06, 2009 5:26 am   Subject: Equipment Check Help
I forgot to log in on that one. Doi.
  Topic: Equipment Check Help
deadmccoy

Replies: 7
Views: 6826

PostForum: HELP!   Posted: Fri Jun 05, 2009 3:52 pm   Subject: Equipment Check Help
Yup. The chainsaw was in fact working. Thanks a bunch. That took care of it! Doi.
  Topic: Equipment Check Help
deadmccoy

Replies: 7
Views: 6826

PostForum: HELP!   Posted: Fri Jun 05, 2009 3:40 pm   Subject: Equipment Check Help
This is my script that checks your equipment before battle to determine which attacks are available. There are a couple things that aren't working. I thought I'd include the entire script just in case ...
  Topic: Continuous Music?
deadmccoy

Replies: 4
Views: 5624

PostForum: HELP!   Posted: Wed Jun 03, 2009 5:30 pm   Subject: Continuous Music?
There we go! Thanks James. I thought I was going to have to move the locations on to the same map.
  Topic: Continuous Music?
deadmccoy

Replies: 4
Views: 5624

PostForum: HELP!   Posted: Tue Jun 02, 2009 5:17 pm   Subject: Continuous Music?
Ok, I'll try that, but the song I'm playing isn't the map's regular ambient music, I'm just using it for the opening scene, using the "Play Song" script function. Not sure if that even matte ...
  Topic: Continuous Music?
deadmccoy

Replies: 4
Views: 5624

PostForum: HELP!   Posted: Tue Jun 02, 2009 4:53 pm   Subject: Continuous Music?
I'm writing my new game script and I want a specific song to play throughout it. During the scene I have to switch maps. How do I get the song to continue playing, i.e. to not start over?
  Topic: Old Game Request
deadmccoy

Replies: 2
Views: 6208

PostForum: The Arcade   Posted: Fri May 15, 2009 8:48 pm   Subject: Old Game Request
Fuckin' A. Thanks.
  Topic: Old Game Request
deadmccoy

Replies: 2
Views: 6208

PostForum: The Arcade   Posted: Fri May 15, 2009 8:27 pm   Subject: Old Game Request
Yeah, I've been away from the OHRRPGCE for quite a few years now, so I checked up on it and have been using it again the last few weeks. I remembered playing the Evil Dead game back when, which I see ...
  Topic: Spells that require items to be equipped
deadmccoy

Replies: 9
Views: 10975

PostForum: The Arcade   Posted: Tue May 05, 2009 2:53 pm   Subject: Spells that require items to be equipped
Dude, if there was a contest for being helpful you would go home a champion.
  Topic: Spells that require items to be equipped
deadmccoy

Replies: 9
Views: 10975

PostForum: The Arcade   Posted: Tue May 05, 2009 2:44 pm   Subject: Spells that require items to be equipped
At the risk of being beaten I have one more question.

What would you use to make sure that 2 items were equipped before being able to use the spell? This way you couldn't use the special shotgun am ...
  Topic: Spells that require items to be equipped
deadmccoy

Replies: 9
Views: 10975

PostForum: The Arcade   Posted: Tue May 05, 2009 1:52 pm   Subject: Spells that require items to be equipped
Thanks! I'm not sure what you mean about the random effects, though. I don't think I even know what that means. Also, how exactly do I make it so the script is ran before each battle?
  Topic: Spells that require items to be equipped
deadmccoy

Replies: 9
Views: 10975

PostForum: The Arcade   Posted: Tue May 05, 2009 1:20 pm   Subject: Spells that require items to be equipped
I searched for an existing topic on this subject, but found none, so I apologize if I indeed missed one.

I've been trying to figure out a way to have spells that are only usable when you have a par ...
 
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