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Castle Paradox Forum Index
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  Topic: 2013-04-10 Beelzebufo stable release
arpgme

Replies: 12
Views: 24047

PostForum: The Soapbox   Posted: Mon Apr 29, 2013 6:36 pm   Subject: 2013-04-10 Beelzebufo stable release
Will the walkabouts one day be able to handle more than 16 bit as well?

Ohrrpgce is looking more awesome than ever. Can't wait to see what's next! I appreciate all of this work by th Ohr People th ...
  Topic: Cancelled Mario Rpg Project (RPG File Release)
arpgme

Replies: 6
Views: 12486

PostForum: The Arcade   Posted: Wed Dec 26, 2012 7:30 pm   Subject: Cancelled Mario Rpg Project (RPG File Release)
Thank you, TMC.

I see line spacing for text was added to the nightly build, which is also awesome. Now I don't have to skip lines.
  Topic: Cancelled Mario Rpg Project (RPG File Release)
arpgme

Replies: 6
Views: 12486

PostForum: The Arcade   Posted: Sat Dec 22, 2012 4:41 am   Subject: Cancelled Mario Rpg Project (RPG File Release)
What version of custom were you using to work on it? The messed up palette thing sounds like it could be an engine bug that i would like to fix.

It was in the Nightly Build.

I'm not sure " ...
  Topic: Cancelled Mario Rpg Project (RPG File Release)
arpgme

Replies: 6
Views: 12486

PostForum: The Arcade   Posted: Thu Dec 20, 2012 11:02 pm   Subject: Cancelled Mario Rpg Project (RPG File Release)
It has Mario, Bowser, and Peach walkabout and battle sprites in it.

I cancelled it since "The Master Palette" messed up and even though I edited it to change the menu colors and stuff, i ...
  Topic: Ohrrpgce questions, suggestions...
arpgme

Replies: 4
Views: 7157

PostForum: HELP!   Posted: Mon Dec 17, 2012 10:51 am   Subject: Ohrrpgce questions, suggestions...
This website doesn't seem to have a lot of activity. Thank you for responding.
I really don't like scripting. I'm happy that plans for bigger sprites are being talked about though.
  Topic: Ohrrpgce questions, suggestions...
arpgme

Replies: 4
Views: 7157

PostForum: HELP!   Posted: Mon Dec 17, 2012 2:02 am   Subject: Ohrrpgce questions, suggestions...
One of the things that makes Ohrrpgce so difficult is that the text boxes are separate from the NPCS (or NPC objects).

If it were able to do text boxes from NPCS instead of having to exit and go al ...
  Topic: My Ohrrpgce Suggestions
arpgme

Replies: 81
Views: 115891

PostForum: The Arcade   Posted: Fri Apr 08, 2011 12:49 pm   Subject: My Ohrrpgce Suggestions
I would also like bigger sprite, why are they so small? If they were bigger then probably we could use RPG Maker sprites.
  Topic: Suggestions?
arpgme

Replies: 158
Views: 138355

PostForum: The Arcade   Posted: Wed Sep 01, 2010 11:54 pm   Subject: Suggestions?
OHRRPGCE would be better if it had a simple way to do strings.

Why not allow text to be written in the NPC area instead of traveling all the way to text box and then going back to NPC to choose whi ...
  Topic: Puna - An 18 word language I made (Good for secret talking w
arpgme

Replies: 12
Views: 16629

PostForum: Paradox Lounge   Posted: Sun Mar 14, 2010 4:57 pm   Subject: Puna - An 18 word language I made (Good for secret talking w
Two people have gave me their interpretation of the Lord's Prayer in the language. What do you think?


nani ma! nunani lu li li ta. - talk-person(our) father, not-talk-person(your) place is heaven ...
  Topic: Puna - An 18 word language I made (Good for secret talking w
arpgme

Replies: 12
Views: 16629

PostForum: Paradox Lounge   Posted: Sun Feb 28, 2010 10:13 pm   Subject: Puna - An 18 word language I made (Good for secret talking w
First off, I would like to explain the use of li.

li does not mean "is", "the", or any other word. In fact, it means absolutely nothing. It's just a way to separate words.


...
  Topic: Puna - An 18 word language I made (Good for secret talking w
arpgme

Replies: 12
Views: 16629

PostForum: Paradox Lounge   Posted: Mon Feb 01, 2010 10:02 pm   Subject: Puna - An 18 word language I made (Good for secret talking w
This language is based on being in the now and focusing on the positive. There is no word for bad, you just say "not good". Also, all living things are "ni". There is not distincti ...
  Topic: MaMa ~Inspired By Mother~
arpgme

Replies: 0
Views: 3278

PostForum: The Soapbox   Posted: Sat Jan 03, 2009 10:39 am   Subject: MaMa ~Inspired By Mother~
http://www.castleparadox.com/gamelist-display.php?game=939
  Topic: Dragon Ball Z : The Saiyan Prince *DEMO*
arpgme

Replies: 24
Views: 26991

PostForum: The Soapbox   Posted: Wed Dec 24, 2008 12:38 pm   Subject: Dragon Ball Z : The Saiyan Prince *DEMO*
This game talks to much. It doesn't let you play much.
  Topic: Sonic Trash! My Sonic fangame
arpgme

Replies: 4
Views: 7938

PostForum: The Soapbox   Posted: Wed Dec 24, 2008 10:47 am   Subject: Sonic Trash! My Sonic fangame
I uploaded it:

http://www.castleparadox.com/gamelist-display.php?game=936
  Topic: Sonic Trash! My Sonic fangame
arpgme

Replies: 4
Views: 7938

PostForum: The Soapbox   Posted: Sun Dec 21, 2008 5:09 pm   Subject: Sonic Trash! My Sonic fangame
This site has a game upload feature that you should use rather than hosting your file on a site like Mega Upload. It's easier for people to browse and search, and you're more likely to get feedback th ...
 
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