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Castle Paradox Forum Index
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  Topic: PrePlan for Improved Items
The Drizzle

Replies: 13
Views: 17535

PostForum: The Arcade   Posted: Mon May 10, 2010 12:23 pm   Subject: PrePlan for Improved Items
* Percentage based stat increases/decreases(e.g. +10% Atk, -20% Def)
* Multiple inventories. This could have a number of good uses but just off the top of my head:
- Giving each character their ow ...
  Topic: Item trickery - best approach?
The Drizzle

Replies: 7
Views: 6080

PostForum: HELP!   Posted: Thu May 06, 2010 10:40 pm   Subject: Item trickery - best approach?
You could just make two items with identical names but different effects. Then swap one out for the other if the tag is on.
  Topic: Game Demo : Syzygy
The Drizzle

Replies: 4
Views: 7567

PostForum: The Soapbox   Posted: Wed Mar 17, 2010 2:44 pm   Subject: Game Demo : Syzygy
Your map design was great. It makes it seem a lot more like a real place. More depth. The bridges are great, but how'd you do the diagonal walking up the stairs?
  Topic: The Beast~!
The Drizzle

Replies: 16
Views: 21259

PostForum: Creative Corner   Posted: Mon Nov 30, 2009 2:28 pm   Subject: The Beast~!
That is seriously bad ass. Although, I don't like the mane. Somehow the gray fur turning into a brown mane just doesn't look right. It kind of looks like he's wearing a wig. I might lose the hair all ...
  Topic: OHR 'Aileron' - A modernized OHRRPGCE. Week 2: Debugging
The Drizzle

Replies: 12
Views: 15300

PostForum: The Arcade   Posted: Sat Mar 28, 2009 11:41 am   Subject: OHR 'Aileron' - A modernized OHRRPGCE. Week 2: Debugging
This is a great idea. Any copy and paste functionality for bitsets? My pet peeve is having to go through the list of attack bitsets and fill it out over and over again for similar attacks. That list i ...
  Topic: The Maiden Has Fallen
The Drizzle

Replies: 32
Views: 40263

PostForum: The Soapbox   Posted: Mon Mar 09, 2009 9:06 pm   Subject: The Maiden Has Fallen
Couple of things I noticed while playing...

The snakes have an attack that damages their allies.

After getting the journal, the ladder out of there doesn't work any more. Might be just me though ...
  Topic: all suggestions welcome
The Drizzle

Replies: 17
Views: 20447

PostForum: Creative Corner   Posted: Thu Mar 05, 2009 1:46 pm   Subject: all suggestions welcome
My advise: shy away from grass. Real forests have little or no grass. Drawing realistic looking undergrowth instead is probably going to be very difficult though.

Dirt and leaves could work well. S ...
  Topic: all suggestions welcome
The Drizzle

Replies: 17
Views: 20447

PostForum: Creative Corner   Posted: Wed Mar 04, 2009 5:44 pm   Subject: all suggestions welcome

Disagreed. Dithering is a type of texturing, not just a shading effect. The way Lucier did it here is still mostly uniform in a way, and gives a nice organic feel, and doesn't just comprise of dots, ...
  Topic: all suggestions welcome
The Drizzle

Replies: 17
Views: 20447

PostForum: Creative Corner   Posted: Wed Mar 04, 2009 12:37 pm   Subject: all suggestions welcome
and the tree can use some antialais near the edges to blend in better with the sky. just my opinions, hope it helps!

Agreed. It looks way too straight and inorganic on the sides. It ends a little t ...
  Topic: all suggestions welcome
The Drizzle

Replies: 17
Views: 20447

PostForum: Creative Corner   Posted: Wed Mar 04, 2009 9:30 am   Subject: all suggestions welcome
i just don't see how you're going to fit all the different kinds of things you want on a tile set. just the tree looks like it takes up about half the tile set.

I'm unsure of this too. When you say ...
  Topic: Post your character portrait sprites!
The Drizzle

Replies: 64
Views: 67438

PostForum: Creative Corner   Posted: Thu Feb 19, 2009 3:58 pm   Subject: Post your character portrait sprites!
Lucier, those are incredible. They are as good as any I've seen. The only problem I can think of is that the lack of anti-aliasing between the face, hair, and background. The transition between each o ...
  Topic: Test a new Plotscripting tool (Hamster Whisper)
The Drizzle

Replies: 9
Views: 9686

PostForum: HELP!   Posted: Wed Feb 18, 2009 9:51 pm   Subject: Test a new Plotscripting tool (Hamster Whisper)
I'm not sure how useful this would be but it sounds useful in my head...

An option to make the text automatically change color with each parenthesis and revert back with each closed parenthesis. I ...
  Topic: 'Previous Damage' only applies to Damage to Health?
The Drizzle

Replies: 16
Views: 17539

PostForum: The Arcade   Posted: Wed Feb 11, 2009 3:43 pm   Subject: 'Previous Damage' only applies to Damage to Health?
If you do, then it becomes a race! (Well, I guess it's already sort of a race...)

Races are good, btw.

Kind of like the space race. But with RPGs so it's much cooler (or is it less cool?).

Th ...
  Topic: 'Previous Damage' only applies to Damage to Health?
The Drizzle

Replies: 16
Views: 17539

PostForum: The Arcade   Posted: Wed Feb 11, 2009 10:35 am   Subject: 'Previous Damage' only applies to Damage to Health?
Is there a way that lets you choose which attacks allow the Extra-hits stat to come into action?

Yeah, there's an attack bitset called "Ignore Extra Hits" or something along those lines. ...
  Topic: 'Previous Damage' only applies to Damage to Health?
The Drizzle

Replies: 16
Views: 17539

PostForum: The Arcade   Posted: Wed Feb 11, 2009 9:51 am   Subject: 'Previous Damage' only applies to Damage to Health?
I'm doing the exact same thing with a threat stat in my game. My battle system was inspired (obviously) by MMOs, mainly WoW. What's great about threat is that instead of the battle being focused on da ...
 
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