Author |
Message |
Topic: OHR Community Survey. |
T-Master
Replies: 12
Views: 14131
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Forum: The Arcade Posted: Thu Feb 17, 2005 1:52 am Subject: OHR Community Survey. |
Nickname: T-Master, Zhuge Brett
How long have you been OHRing?: Since the very beginning.
How long have you been active in the community?: For as long as I can remember.
How did you discover OHR?: ... |
Topic: Congratulations Bobby Blade/Eradin! (IMGS) |
T-Master
Replies: 2
Views: 4189
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Forum: The Soapbox Posted: Sun Feb 13, 2005 2:48 am Subject: Congratulations Bobby Blade/Eradin! (IMGS) |
Bobby is officially engaged to be married to his fiance, Ashley! Now we already have a thread like this, but Bobby deserves his OWN thread. He doesn't like to see naked women, other than his fiancee ... |
Topic: Characters Count |
T-Master
Replies: 94
Views: 66736
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Forum: The Arcade Posted: Mon Sep 06, 2004 1:46 am Subject: Characters Count |
Fighter from FF1.
Homncruse from Secret of the Stars. |
Topic: Help with my own special menu |
T-Master
Replies: 13
Views: 11578
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Forum: HELP! Posted: Thu Sep 02, 2004 1:57 pm Subject: Help with my own special menu |
What TMC refers to is:
Making a screen that has all the menu text on it, but making all the menu text painted in different color indexes. In such a way, if you had 10 menu items, the menu item on ... |
Topic: SG3: Waiting on... |
T-Master
Replies: 6
Views: 6559
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Forum: The Arcade Posted: Thu Sep 02, 2004 1:51 pm Subject: SG3: Waiting on... |
I agree with Fyre, that's what IRC and IMs are for. |
Topic: The "OHR Dream Team" |
T-Master
Replies: 58
Views: 39330
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Forum: The Arcade Posted: Wed Sep 01, 2004 11:41 pm Subject: The "OHR Dream Team" |
This would be a good team.
Lead Designer: Rinku Hero
Map Design: Rinku Hero
Event Planner: Rinku Hero
Character Design: Dr Shizuma
Character Graphics: Dr Shizuma
Enemy Design: Harlock Hero
En ... |
Topic: Game Design Resources |
T-Master
Replies: 17
Views: 57592
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Forum: The Arcade Posted: Wed Aug 25, 2004 1:24 pm Subject: Game Design Resources |
Post any resources you felt were helpful here and state what they are and why they are helpful.
List of Console RPG Cliches; it's helpful because after reading it you can try to avoid a few.
http: ... |
Topic: Decimal Numbers |
T-Master
Replies: 21
Views: 19604
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Forum: HELP! Posted: Mon Aug 23, 2004 6:21 pm Subject: Decimal Numbers |
"I would just like to point out that var * 3 / 2
is not the same as 3 / 2 * var"
Yes it is.
var = 6
6 * 3 / 2 = 9
3 / 2 * 6 = 9
3 * 6 / 2 = 9
var * 3 / 2 == 3 * var / 2 == 3 / 2 * var
... |
Topic: Decimal Numbers |
T-Master
Replies: 21
Views: 19604
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Forum: HELP! Posted: Thu Aug 19, 2004 6:47 pm Subject: Decimal Numbers |
It's odd that it's never come up in my scripts before my most recent project. On that note, it'd be funny to have your script read something like:
1.5 := 1 |
Topic: Decimal Numbers |
T-Master
Replies: 21
Views: 19604
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Forum: HELP! Posted: Thu Aug 19, 2004 4:16 pm Subject: Decimal Numbers |
I think it's probably because Hamsterspeak assumes anything with a period is a string/variable/constant/whatever and not a number, because QBASIC will allow you to pass a = a * 1.5. |
Topic: Decimal Numbers |
T-Master
Replies: 21
Views: 19604
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Forum: HELP! Posted: Thu Aug 19, 2004 3:57 pm Subject: Decimal Numbers |
Has the compiler always rejected decimal numbers, ie:
3.4 * i
1.5 * i
i / 6.5
This is really frustrating and completely undesired functionality, :/ |
Topic: A Fully working action are rpg engine for the ohr |
T-Master
Replies: 25
Views: 18173
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Forum: The Soapbox Posted: Mon Aug 02, 2004 11:23 pm Subject: A Fully working action are rpg engine for the ohr |
Why is everyone swooning over this. |
Topic: James... |
T-Master
Replies: 16
Views: 14462
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Forum: The Arcade Posted: Thu Mar 25, 2004 10:17 pm Subject: James... |
Perhaps a customizable formula such as:
X * Y^level could be implemented, where you could specify X and Y. |
Topic: OHRthican Idol |
T-Master
Replies: 79
Views: 50893
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Forum: The Arcade Posted: Wed Mar 17, 2004 1:17 am Subject: OHRthican Idol |
I'm hopeful that Rinku doesn't respond to this post. Someone's who's best articulation of their argument is "oMGORD MAH INTARTPRETATION OF MAYAMOTO IZ DIFFARANT TEN URS DO NOT DEPEND OIN DEFENTITIONS ... |
Topic: new self made menu and battle system(s) |
T-Master
Replies: 33
Views: 28617
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Forum: The Arcade Posted: Mon Mar 15, 2004 5:06 pm Subject: new self made menu and battle system(s) |
Did you know that you could make a really professional looking fighting game with the OHR?
No you can't. It'd be too slow and inaccurate to be professional. The collision detection would be fraug ... |
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