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Castle Paradox Forum Index
Author Message
  Topic: So you want to be a developer
Smeargle

Replies: 2
Views: 5378

PostForum: The Arcade   Posted: Tue Jun 17, 2008 12:43 pm   Subject: So you want to be a developer
I would like to help with the coding part of development, what would I need, and where could I learn about the language, internals, and other parts of the ohr?
  Topic: mp system
Smeargle

Replies: 26
Views: 28547

PostForum: The Arcade   Posted: Tue Jun 17, 2008 10:55 am   Subject: mp system
speaking of stable releases how soon is it until werewaffle is complete?
  Topic: mp system
Smeargle

Replies: 26
Views: 28547

PostForum: The Arcade   Posted: Tue Jun 17, 2008 6:07 am   Subject: mp system
I will, I actually already have a thread going on how I am suppose to achieve that sort of hybrid system right [url=http://www.castleparadox.com/ohr/viewtopic.php?p=74581#74581/url]here this thread wa ...
  Topic: Fake mp
Smeargle

Replies: 18
Views: 20726

PostForum: The Arcade   Posted: Tue Jun 17, 2008 6:02 am   Subject: Fake mp
O.K. but that means I will have to make two copies of all of the attacks won't I?
  Topic: mp system
Smeargle

Replies: 26
Views: 28547

PostForum: The Arcade   Posted: Tue Jun 17, 2008 5:52 am   Subject: mp system
Thanks for the advice. It has helped a lot and I think I know what I am going to do (or at least try, some of the things I want to do are really hard in the ohr)
  Topic: mp system
Smeargle

Replies: 26
Views: 28547

PostForum: The Arcade   Posted: Mon Jun 16, 2008 6:12 pm   Subject: mp system
Well what I am going for is some kind of system where there are two kinds of mp one is for spells and I might implement that as normal (or maybe utilize some of your ideas) but I also want something l ...
  Topic: mp system
Smeargle

Replies: 26
Views: 28547

PostForum: The Arcade   Posted: Mon Jun 16, 2008 4:42 pm   Subject: mp system
I see what you mean, but in order to make said concept work you have to know what it is first. I haven't decided exactly what I am going to do and want to see what everyone else's ideas are. Your idea ...
  Topic: mp system
Smeargle

Replies: 26
Views: 28547

PostForum: The Arcade   Posted: Mon Jun 16, 2008 4:00 pm   Subject: mp system
At the moment I am not so worried about the specific numbers as I am the concept,

about the healing ,that could be a problem. You could make it so that the healing spells when used outside of battl ...
  Topic: mp system
Smeargle

Replies: 26
Views: 28547

PostForum: The Arcade   Posted: Mon Jun 16, 2008 3:37 pm   Subject: mp system
The current system for mp supported by the ohr makes it so you try not to use magic unless you have to, so you have it for the end of dungeon boss, since I personally like to be able to use magic when ...
  Topic: Fake mp
Smeargle

Replies: 18
Views: 20726

PostForum: The Arcade   Posted: Mon Jun 16, 2008 1:44 pm   Subject: Fake mp
But if they choose the same heroes the heroes will have the same attacks and how will I have the attacks take the right items?

edit: I think I can solve this by only letting the person choose one o ...
  Topic: Fake mp
Smeargle

Replies: 18
Views: 20726

PostForum: The Arcade   Posted: Mon Jun 16, 2008 1:17 pm   Subject: Fake mp
yes but there is no pre-battle script, I will probably just end up calling something like "system" not very pretty but oh well,

the point of this is I want to be able to have each class ...
  Topic: Fake mp
Smeargle

Replies: 18
Views: 20726

PostForum: The Arcade   Posted: Mon Jun 16, 2008 12:02 pm   Subject: Fake mp
Thanks, I think this should work.
  Topic: Fake mp
Smeargle

Replies: 18
Views: 20726

PostForum: The Arcade   Posted: Mon Jun 16, 2008 9:41 am   Subject: Fake mp
But they can still see the x7 and they could still throw it away, is there a way to "lock" the item? I would also need one of these for each hero wouldn't I?
  Topic: Fake mp
Smeargle

Replies: 18
Views: 20726

PostForum: The Arcade   Posted: Mon Jun 16, 2008 8:31 am   Subject: Fake mp
Now that I think about it, what I could do is have the after battle plotscript set the number of the items you have equal to the ctr stat, is there a way to not let them see how many you have in the i ...
  Topic: Fake mp
Smeargle

Replies: 18
Views: 20726

PostForum: The Arcade   Posted: Mon Jun 16, 2008 8:17 am   Subject: Fake mp
The reason I want to use a stat is because I want it to be restored to default
after the battle. I guess I could do that with an after battle script. Would there be a way to display how many of thos ...
 
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