Author |
Message |
Topic: So you want to be a developer |
Smeargle
Replies: 2
Views: 5378
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Forum: The Arcade Posted: Tue Jun 17, 2008 12:43 pm Subject: So you want to be a developer |
I would like to help with the coding part of development, what would I need, and where could I learn about the language, internals, and other parts of the ohr? |
Topic: mp system |
Smeargle
Replies: 26
Views: 28547
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Forum: The Arcade Posted: Tue Jun 17, 2008 10:55 am Subject: mp system |
speaking of stable releases how soon is it until werewaffle is complete? |
Topic: mp system |
Smeargle
Replies: 26
Views: 28547
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Forum: The Arcade Posted: Tue Jun 17, 2008 6:07 am Subject: mp system |
I will, I actually already have a thread going on how I am suppose to achieve that sort of hybrid system right [url=http://www.castleparadox.com/ohr/viewtopic.php?p=74581#74581/url]here this thread wa ... |
Topic: Fake mp |
Smeargle
Replies: 18
Views: 20726
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Forum: The Arcade Posted: Tue Jun 17, 2008 6:02 am Subject: Fake mp |
O.K. but that means I will have to make two copies of all of the attacks won't I? |
Topic: mp system |
Smeargle
Replies: 26
Views: 28547
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Forum: The Arcade Posted: Tue Jun 17, 2008 5:52 am Subject: mp system |
Thanks for the advice. It has helped a lot and I think I know what I am going to do (or at least try, some of the things I want to do are really hard in the ohr) |
Topic: mp system |
Smeargle
Replies: 26
Views: 28547
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Forum: The Arcade Posted: Mon Jun 16, 2008 6:12 pm Subject: mp system |
Well what I am going for is some kind of system where there are two kinds of mp one is for spells and I might implement that as normal (or maybe utilize some of your ideas) but I also want something l ... |
Topic: mp system |
Smeargle
Replies: 26
Views: 28547
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Forum: The Arcade Posted: Mon Jun 16, 2008 4:42 pm Subject: mp system |
I see what you mean, but in order to make said concept work you have to know what it is first. I haven't decided exactly what I am going to do and want to see what everyone else's ideas are. Your idea ... |
Topic: mp system |
Smeargle
Replies: 26
Views: 28547
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Forum: The Arcade Posted: Mon Jun 16, 2008 4:00 pm Subject: mp system |
At the moment I am not so worried about the specific numbers as I am the concept,
about the healing ,that could be a problem. You could make it so that the healing spells when used outside of battl ... |
Topic: mp system |
Smeargle
Replies: 26
Views: 28547
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Forum: The Arcade Posted: Mon Jun 16, 2008 3:37 pm Subject: mp system |
The current system for mp supported by the ohr makes it so you try not to use magic unless you have to, so you have it for the end of dungeon boss, since I personally like to be able to use magic when ... |
Topic: Fake mp |
Smeargle
Replies: 18
Views: 20726
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Forum: The Arcade Posted: Mon Jun 16, 2008 1:44 pm Subject: Fake mp |
But if they choose the same heroes the heroes will have the same attacks and how will I have the attacks take the right items?
edit: I think I can solve this by only letting the person choose one o ... |
Topic: Fake mp |
Smeargle
Replies: 18
Views: 20726
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Forum: The Arcade Posted: Mon Jun 16, 2008 1:17 pm Subject: Fake mp |
yes but there is no pre-battle script, I will probably just end up calling something like "system" not very pretty but oh well,
the point of this is I want to be able to have each class ... |
Topic: Fake mp |
Smeargle
Replies: 18
Views: 20726
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Forum: The Arcade Posted: Mon Jun 16, 2008 12:02 pm Subject: Fake mp |
Thanks, I think this should work. |
Topic: Fake mp |
Smeargle
Replies: 18
Views: 20726
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Forum: The Arcade Posted: Mon Jun 16, 2008 9:41 am Subject: Fake mp |
But they can still see the x7 and they could still throw it away, is there a way to "lock" the item? I would also need one of these for each hero wouldn't I? |
Topic: Fake mp |
Smeargle
Replies: 18
Views: 20726
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Forum: The Arcade Posted: Mon Jun 16, 2008 8:31 am Subject: Fake mp |
Now that I think about it, what I could do is have the after battle plotscript set the number of the items you have equal to the ctr stat, is there a way to not let them see how many you have in the i ... |
Topic: Fake mp |
Smeargle
Replies: 18
Views: 20726
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Forum: The Arcade Posted: Mon Jun 16, 2008 8:17 am Subject: Fake mp |
The reason I want to use a stat is because I want it to be restored to default
after the battle. I guess I could do that with an after battle script. Would there be a way to display how many of thos ... |
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