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Castle Paradox Forum Index
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  Topic: Synergy Release
Sh4d0ws

Replies: 4
Views: 4535

PostForum: The Arcade   Posted: Thu Aug 05, 2010 6:22 pm   Subject: Synergy Release
You asking if your game could be finished in time isn't news, and it certainly doesn't belong on the front page.
  Topic: Need help, making a game called Synergy
Sh4d0ws

Replies: 17
Views: 12506

PostForum: Creative Corner   Posted: Thu Aug 05, 2010 5:57 pm   Subject: Need help, making a game called Synergy
If you'll need to yse tags, It wont matter much which ones you use, so long as you avoid using the same one twice. I suggest naming them, so you never get any of them confused.

Although for the cha ...
  Topic: Need help, making a game called Synergy
Sh4d0ws

Replies: 17
Views: 12506

PostForum: Creative Corner   Posted: Thu Aug 05, 2010 4:10 pm   Subject: Need help, making a game called Synergy
No. You can't define classes in the OHR. The most you can do is make a hero named [CLASS NAME HERE], give it the stats and equipment and whatnot, and then copy & edit it into the different charact ...
  Topic: My First Game Test
Sh4d0ws

Replies: 15
Views: 12136

PostForum: The Arcade   Posted: Thu Aug 05, 2010 4:05 pm   Subject: My First Game Test
I haven't played the game, but judging from the screenshots you seem to be trying to stylize the game with a flat, heads-on perspective. If this is so, I wouldn't bother with shading or depth, It woul ...
  Topic: Need help, making a game called Synergy
Sh4d0ws

Replies: 17
Views: 12506

PostForum: Creative Corner   Posted: Thu Aug 05, 2010 3:43 pm   Subject: Need help, making a game called Synergy
Please don't double post. If you don't have have anything substantial to say, but you think you really need to get it out there, just edit your previous post.

As for what you're doing with classes, ...
  Topic: Discussing "Heart of the OHR"
Sh4d0ws

Replies: 58
Views: 49856

PostForum: The Arcade   Posted: Tue Aug 03, 2010 5:43 pm   Subject: Discussing "Heart of the OHR"
It should be noted that because of the series of bugs and problems I encountered, and because of how messily I wrote my scripts (Looking through them is just stressful.) Lightning Heroes is one of tho ...
  Topic: Discussing "Heart of the OHR"
Sh4d0ws

Replies: 58
Views: 49856

PostForum: The Arcade   Posted: Tue Aug 03, 2010 4:00 pm   Subject: Discussing "Heart of the OHR"
Not many" and "quite a few" mean two different things.
That's only true if you take them out of context. If I say "ohr has a lot of good games and a lot of bad games" then i ...
  Topic: Discussing "Heart of the OHR"
Sh4d0ws

Replies: 58
Views: 49856

PostForum: The Arcade   Posted: Tue Aug 03, 2010 2:56 pm   Subject: Discussing "Heart of the OHR"
The OHR's notorious for not having many good games at all

"No" and "Not Many" mean two different things. And It's very fair to say "Not Many" because the ratio of good ...
  Topic: Unused Tileset
Sh4d0ws

Replies: 3
Views: 5504

PostForum: Creative Corner   Posted: Tue Aug 03, 2010 1:28 pm   Subject: Unused Tileset
wow, huge improvement! The tree, though, is terrible.What you've done to the poor thing is called pillow-shading, which is when you shade with no light-source. It's terrible looking, and should never, ...
  Topic: Discussing "Heart of the OHR"
Sh4d0ws

Replies: 58
Views: 49856

PostForum: The Arcade   Posted: Tue Aug 03, 2010 1:23 pm   Subject: Discussing "Heart of the OHR"
Wait. I don't get the argument. If a game (Crystal Chasers) looks like a puzzle game in screenshots, and there's been no evidence otherwise, Is it not safe to assume it is a puzzle game? If the only w ...
  Topic: Unused Tileset
Sh4d0ws

Replies: 3
Views: 5504

PostForum: Creative Corner   Posted: Sun Jun 27, 2010 7:25 pm   Subject: Unused Tileset
You really need to spruce up the grass. Lower the contrast a bit by darkening the neon-green lines, and pick out all the details that make it obvious It's a repetitive tile.

Sand is rough in real l ...
  Topic: Suggestions?
Sh4d0ws

Replies: 158
Views: 81149

PostForum: The Arcade   Posted: Fri Jun 25, 2010 12:40 pm   Subject: Suggestions?
A "Set animation offset by x ticks" feature would be pretty great, for chaining together long animations with layers and multiple tilesets.[/i]
  Topic: Let's debate God's existence!
Sh4d0ws

Replies: 168
Views: 76372

PostForum: Paradox Lounge   Posted: Fri Jun 25, 2010 11:14 am   Subject: Let's debate God's existence!
This is hilarious.
  Topic: Heart of the OHR Contest
Sh4d0ws

Replies: 75
Views: 47506

PostForum: The Soapbox   Posted: Thu Jun 24, 2010 11:24 am   Subject: Heart of the OHR Contest
So I'll be developing Crescent Dream: Bestowed Curse

...

I love you.
  Topic: The Monthly Avatar Contest
Sh4d0ws

Replies: 1828
Views: 604841

PostForum: Creative Corner   Posted: Mon May 24, 2010 2:20 pm   Subject: The Monthly Avatar Contest
You voted for him once, might as well vote for him again!
Pun absolutey intended.
 
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