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Castle Paradox Forum Index
Author Message
  Topic: Tags When Attacking
PK-Gamer

Replies: 1
Views: 11392

PostForum: HELP!   Posted: Wed Jul 13, 2016 4:26 pm   Subject: Tags When Attacking
Hi all,

I know that you can set tags on and off when an attack is used but is there a way that if a certain tag is on, the enemy doesn't attack until the tag is set off in battle? For example, an a ...
  Topic: Changing the color of a text
PK-Gamer

Replies: 3
Views: 10745

PostForum: HELP!   Posted: Sun Jan 03, 2016 10:39 am   Subject: Changing the color of a text
Okay, cool. Also, what are the colors I can use. I mean would I need to do something like this...

sext text color(text sl, color:red)

Also, what are the colors I can use?
  Topic: Changing the color of a text
PK-Gamer

Replies: 3
Views: 10745

PostForum: HELP!   Posted: Sat Jan 02, 2016 9:52 am   Subject: Changing the color of a text
Hi all,

Is there a way that I can change the color of the text that is displayed with a plotscript action?

EDIT:What exactly I'm trying to do is, display a text and after some multiple wait time ...
  Topic: Help with .xm files
PK-Gamer

Replies: 4
Views: 12354

PostForum: HELP!   Posted: Tue Jun 16, 2015 3:00 pm   Subject: Help with .xm files
Well, if you make .org files with the latest version orgMaker some of the percussion sounds may not be compatible with the conversion program.
That's the only problem right now.
  Topic: Help with .xm files
PK-Gamer

Replies: 4
Views: 12354

PostForum: HELP!   Posted: Mon Jun 15, 2015 1:35 pm   Subject: Help with .xm files
Thanks TMC! Actually, I made the music using OrgMaker which is part of the Cave Story editors. OrgMaker is the program that the creator of Cave Story used to make the music for the game.
  Topic: Help with .xm files
PK-Gamer

Replies: 4
Views: 12354

PostForum: HELP!   Posted: Sun Jun 14, 2015 6:04 am   Subject: Help with .xm files
Hi all,

I made some .xm files for the project that I'm currently working on. However, when they're played the track is very soft and it seems that the sound effect volume is louder than the music b ...
  Topic: Poison effect and experience chart
PK-Gamer

Replies: 3
Views: 11680

PostForum: HELP!   Posted: Sat Feb 21, 2015 5:28 am   Subject: Poison effect and experience chart
Hello all,

Is it possible that when one of your heroes are poisoned is that they get damaged by the poison when not in battle? I noticed that when a battle ends and someone is affected by poison, e ...
  Topic: Creating a revival shop/Main Menu scripting
PK-Gamer

Replies: 4
Views: 9954

PostForum: HELP!   Posted: Tue Jan 21, 2014 9:54 am   Subject: Creating a revival shop/Main Menu scripting
Thanks Bob!

I also had another question (I don't want to create new thread after thread...)

Is there a way for the player not to open the main menu? As in somewhere in a plotscript it prevents t ...
  Topic: Creating a revival shop/Main Menu scripting
PK-Gamer

Replies: 4
Views: 9954

PostForum: HELP!   Posted: Mon Jan 20, 2014 8:23 am   Subject: Creating a revival shop/Main Menu scripting
Hi all,

I'm trying to create a shop that revives allies. Basically, the npc asks who needs to be revived and the player choose the ally that needs to be revived.

And for the allies that are aliv ...
  Topic: Enemy reviving another...
PK-Gamer

Replies: 1
Views: 5615

PostForum: HELP!   Posted: Fri Oct 11, 2013 8:20 am   Subject: Enemy reviving another...
Hi all,

Is it possible to create an attack in which an enemy can revive another enemy? Or can heroes only revive other allies?
  Topic: A couple of problems.
PK-Gamer

Replies: 4
Views: 8206

PostForum: HELP!   Posted: Mon Sep 16, 2013 1:05 pm   Subject: A couple of problems.
Thanks again, Bob! I appreciate it! The edit zone tactic worked.
  Topic: A couple of problems.
PK-Gamer

Replies: 4
Views: 8206

PostForum: HELP!   Posted: Mon Sep 16, 2013 7:27 am   Subject: A couple of problems.
Thank you, Bob!

However, I wanted the NPC to continue moving in a certain pattern when
the player is in the room. I basically had a while statement with what I want the NPC to do. When I exit the ...
  Topic: A couple of problems.
PK-Gamer

Replies: 4
Views: 8206

PostForum: HELP!   Posted: Sat Sep 14, 2013 2:54 pm   Subject: A couple of problems.
Hi all,

I'm having a couple of problems with plotscripting. The first problem is, I have a NPC to move automatically in a room but when I exit the room there is a script error since the NPC doesn't ...
  Topic: Remembering skills from items
PK-Gamer

Replies: 1
Views: 4469

PostForum: HELP!   Posted: Wed Feb 27, 2013 5:15 pm   Subject: Remembering skills from items
Hi all,

Is there a way for a hero to keep a skill that he/she has learned from an item?

For example, if one of my heroes learn skills from an item but later in the game they have been removed fr ...
  Topic: Need help on a couple of things
PK-Gamer

Replies: 16
Views: 16606

PostForum: HELP!   Posted: Sun Jan 20, 2013 1:50 pm   Subject: Need help on a couple of things
Can you post the script that has the problem?

Actually,

I just fixed the problem. Sorry about that. Oookay...
 
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