Castle Paradox Forum Index Castle Paradox

 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 Gamelist   Review List   Song List   All Journals   Site Stats   Search Gamelist   IRC Chat Room

Search found 13 matches
Castle Paradox Forum Index
Author Message
  Topic: Question on Sprites and Map layers
New-Gen

Replies: 1
Views: 3206

PostForum: HELP!   Posted: Fri Oct 15, 2010 11:35 pm   Subject: Question on Sprites and Map layers
Is there a way to place sprites on the same z-depth as hero's and NPC's and under map layers?

If not is their a way to program is into the engine? Coding teh z-depth of Sprites to be able to go und ...
  Topic: 2009 OHR 8-bit Contest!
New-Gen

Replies: 15
Views: 20764

PostForum: The Soapbox   Posted: Wed Jun 03, 2009 8:14 am   Subject: 2009 OHR 8-bit Contest!
Ive only basically completed the prologue and chapter 1...and I've been working on it a lot!

Just been busy studying for 3rd year Varsity exams as well...geez I hate exams.

But you'll apriciate ...
  Topic: Help needed to save map data into global variables..
New-Gen

Replies: 7
Views: 9081

PostForum: HELP!   Posted: Sat May 23, 2009 8:06 am   Subject: Help needed to save map data into global variables..
Haha I just figured it out.

It's actually quite silly of me. I was looking at the script files for one of Fenrir's old games.

If anyone wants to know. You have to use the

...
  Topic: Help needed to save map data into global variables..
New-Gen

Replies: 7
Views: 9081

PostForum: HELP!   Posted: Sat May 23, 2009 7:34 am   Subject: Help needed to save map data into global variables..
Thanks Calehey.

Alright now my code stands as this


(Mapnum) := current map
(heroxt) := hero X (me)
(heroyt) := her ...
  Topic: Help needed to save map data into global variables..
New-Gen

Replies: 7
Views: 9081

PostForum: HELP!   Posted: Sat May 23, 2009 6:12 am   Subject: Help needed to save map data into global variables..
Sorry I put this up. For some reason when I submitted it it put me on as Guest, even though I was logged in. [New-Gen]
  Topic: 2009 OHR 8-bit Contest!
New-Gen

Replies: 15
Views: 20764

PostForum: The Soapbox   Posted: Wed May 13, 2009 3:35 am   Subject: 2009 OHR 8-bit Contest!
So let me see if I understand

We have to make our own custom 16-color palette and the whole game must consist of only those 16 colors?

So I can't say, use all the colors of the rainbow in backdr ...
  Topic: Key presses and animation
New-Gen

Replies: 1
Views: 3376

PostForum: HELP!   Posted: Wed May 13, 2009 3:20 am   Subject: Key presses and animation
I'm trying to make an animation with back drops.

In this case I've got a press any key menu type thing that says the name of the game and under it, press any key.

This is two backdrops with the ...
  Topic: Question involving NPCS for use as enemys
New-Gen

Replies: 28
Views: 25844

PostForum: HELP!   Posted: Wed May 13, 2009 2:26 am   Subject: Question involving NPCS for use as enemys
There are screenshots of some of my maps on Slimesalad so go check it out there.

The reason I guess why the maps uses up three maptiles is because I'm trying to make everything to size of what it w ...
  Topic: Question involving NPCS for use as enemys
New-Gen

Replies: 28
Views: 25844

PostForum: HELP!   Posted: Sat May 02, 2009 4:59 am   Subject: Question involving NPCS for use as enemys
To put it into perspective...every map that I have created so far uses up three maptile sets and I think I still need more! Its awesome that now we can make more intricate maps but its still not enoug ...
  Topic: Question involving NPCS for use as enemys
New-Gen

Replies: 28
Views: 25844

PostForum: HELP!   Posted: Wed Apr 15, 2009 5:08 am   Subject: Question involving NPCS for use as enemys
Moogle wrote:
This is not as much of a feat as you're suggesting here

The skills that a player can aquire aren't really feats...well some of them are as some of them give the player attacks in bat ...
  Topic: Question involving NPCS for use as enemys
New-Gen

Replies: 28
Views: 25844

PostForum: HELP!   Posted: Sun Apr 12, 2009 12:01 am   Subject: Question involving NPCS for use as enemys
If you want a corpse to be lootable just once, look at NPC extra

But what do you want to happen after you leave and reenter the map? Do you want the corpses to stay there, disappear, or the enemie ...
  Topic: Question involving NPCS for use as enemys
New-Gen

Replies: 28
Views: 25844

PostForum: HELP!   Posted: Wed Apr 08, 2009 11:48 pm   Subject: Question involving NPCS for use as enemys
Change NPC ID? Hmm...I'll take a look. Thanks. Happy
  Topic: Question involving NPCS for use as enemys
New-Gen

Replies: 28
Views: 25844

PostForum: HELP!   Posted: Wed Apr 08, 2009 2:14 am   Subject: Question involving NPCS for use as enemys
I'm trying to work out an easy way to create dead enemy NPC's on a map.

Each enemy NPC is randomly placed on a map (without plotscripting). When the player runs into the NPC a battle will occur...j ...
 
Page 1 of 1
All times are GMT - 8 Hours
Jump to:  


Powered by phpBB © 2001, 2005 phpBB Group