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Castle Paradox Forum Index
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  Topic: Examples of 3/4 sprites please?
Mariel

Replies: 6
Views: 5899

PostForum: Paradox Lounge   Posted: Thu Apr 29, 2010 4:03 pm   Subject: Examples of 3/4 sprites please?
We're not doing the top down view any more, sorry for the confusion. It's all platforms now. (Which is annoying, 'cuz I had several sprites for the other one already.)


After a lot of experimentin ...
  Topic: Examples of 3/4 sprites please?
Mariel

Replies: 6
Views: 5899

PostForum: Paradox Lounge   Posted: Sat Apr 24, 2010 8:40 am   Subject: Examples of 3/4 sprites please?
Hi guys! My brothers and I are working on a game and I'm doing graphics for it. At first we figured we'd do a bird's eye view game, similar to normal OHRRPGCE games, but somewhere along the way it bec ...
  Topic: Muddling around with a leveling system
Mariel

Replies: 16
Views: 4354

PostForum: HELP!   Posted: Tue Sep 01, 2009 7:00 am   Subject: Muddling around with a leveling system
*tight hug* This is perfect! Thank you so much! I can actually understand the script very well, I learn best from examples anyway. Yes, I think this will do nicely....

Btw, I'm liking your game too ...
  Topic: Muddling around with a leveling system
Mariel

Replies: 16
Views: 4354

PostForum: HELP!   Posted: Sun Aug 30, 2009 9:10 pm   Subject: Muddling around with a leveling system
... I ought to try and start a series on 'plotscripting explanations for newbies' and actually clean up explanations like those for publication.

Yes, yes please.

Everything you've said has been ...
  Topic: Muddling around with a leveling system
Mariel

Replies: 16
Views: 4354

PostForum: HELP!   Posted: Fri Aug 28, 2009 6:38 am   Subject: Muddling around with a leveling system
Thank you so much, both of you. I understand it a lot better now. I see what I was doing wrong.

I wish there was some place I could find the definitions of certain phrases.. the plotscripting dict ...
  Topic: Muddling around with a leveling system
Mariel

Replies: 16
Views: 4354

PostForum: HELP!   Posted: Thu Aug 27, 2009 9:00 am   Subject: Muddling around with a leveling system
How would I set current stat and maximum stat to the same value? I must admit I do not entirely understand the difference between them. The both have the same definition in the plotscripting dictionar ...
  Topic: Muddling around with a leveling system
Mariel

Replies: 16
Views: 4354

PostForum: HELP!   Posted: Thu Aug 27, 2009 5:04 am   Subject: Muddling around with a leveling system
Thanks! That was helpful. Apparently I also needed an append number command in there, it's working now.

Edit: Argh, just kidding.

Okay, it looks like this now:

Plotscript, levelCheck, begin
...
  Topic: Muddling around with a leveling system
Mariel

Replies: 16
Views: 4354

PostForum: HELP!   Posted: Wed Aug 26, 2009 11:23 pm   Subject: Muddling around with a leveling system
Okay so maybe the answer is obvious and I'm missing it because it is three a.m. and I am not totally conscious but also I am new to scripting so maybe my technique just sucks ANYWAY

I'm trying to w ...
  Topic: Forum Changes
Mariel

Replies: 20
Views: 9404

PostForum: The Soapbox   Posted: Mon May 11, 2009 5:22 am   Subject: Forum Changes
Could something be done about the disjointed connection between the journals and the forums? You can see all the new forum posts from the journal page, but can't see the new journal posts from the for ...
  Topic: 2009 OHR 8-bit Contest!
Mariel

Replies: 15
Views: 6938

PostForum: The Soapbox   Posted: Sun May 10, 2009 6:39 pm   Subject: 2009 OHR 8-bit Contest!
Question: With tile sets all stackable and such, one could, say, use four colors for a floor tile, then make a four-color vase to set on top of it on another layer. Is this permissible?
  Topic: Question involving NPCS for use as enemys
Mariel

Replies: 28
Views: 7108

PostForum: HELP!   Posted: Sun May 10, 2009 5:29 am   Subject: Question involving NPCS for use as enemys
That's a WHOOOOOLE lotta maptiles; you should be able to economize that a bit, don't you think? Why not post some screen shots so we can see what you're up to, and maybe screen shots of the tile sets ...
  Topic: Uses for the Counter stat
Mariel

Replies: 16
Views: 6263

PostForum: The Arcade   Posted: Sun May 10, 2009 4:52 am   Subject: Uses for the Counter stat
Just throwing this out there; I'm using it as a way to buy other stats at level up. Each character gets seven Counter points when they level, then can go to a custom menu to trade the Counter points i ...
  Topic: Uses for the Counter stat
Mariel

Replies: 16
Views: 6263

PostForum: The Arcade   Posted: Wed May 06, 2009 9:25 pm   Subject: Uses for the Counter stat
Just throwing this out there; I'm using it as a way to buy other stats at level up. Each character gets seven Counter points when they level, then can go to a custom menu to trade the Counter points i ...
  Topic: Rotate tool? Yes!
Mariel

Replies: 8
Views: 3982

PostForum: The Arcade   Posted: Mon Apr 20, 2009 9:49 am   Subject: Rotate tool? Yes!
What joy is this? Oh happiness! Oh ease of use!

*throws confetti*
  Topic: "Hero of Time" Soundtrack Montage is now LIVE
Mariel

Replies: 7
Views: 4520

PostForum: Creative Corner   Posted: Sat Apr 18, 2009 6:37 am   Subject: "Hero of Time" Soundtrack Montage is now LIVE
Wow, that is some really gorgeous music. Well done man! I think I liked the Music Box and Going Home best. I am curious, did they actually get a full orchestra to play this? Or was the music somehow s ...
 
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