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Castle Paradox Forum Index
Author Message
  Topic: Ending Map Autorun Loops Correctly
H-Bomb

Replies: 7
Views: 7776

PostForum: HELP!   Posted: Sat May 12, 2007 5:04 pm   Subject: Ending Map Autorun Loops Correctly
Great! Thank you very much!
  Topic: Ending Map Autorun Loops Correctly
H-Bomb

Replies: 7
Views: 7776

PostForum: HELP!   Posted: Fri May 11, 2007 9:12 am   Subject: Ending Map Autorun Loops Correctly
is there some kinda updated plotscript dictionary or hamsterspeak specification I can use for converting my code to work in the nightly? I have been using the current stable build, which is really old ...
  Topic: Ending Map Autorun Loops Correctly
H-Bomb

Replies: 7
Views: 7776

PostForum: HELP!   Posted: Thu May 03, 2007 2:44 am   Subject: Ending Map Autorun Loops Correctly
I messed around with this script a while longer, I found out that if a text box is right before it, it will create a delay, and also it works fairly well triggering it with a touchable NPC placed next ...
  Topic: Ending Map Autorun Loops Correctly
H-Bomb

Replies: 7
Views: 7776

PostForum: HELP!   Posted: Wed May 02, 2007 7:45 pm   Subject: Ending Map Autorun Loops Correctly
here is a code example:


set tag (188,Off)

if (check tag (187)) then (
first

#Loop#
while(check tag (188) == Off) do,begin

wait for hero  ...
  Topic: HamsterSpeak Suggestion Thread
H-Bomb

Replies: 79
Views: 84677

PostForum: HELP!   Posted: Wed May 02, 2007 7:34 pm   Subject: HamsterSpeak Suggestion Thread
I'd like to see a special "end" command, one that could be used conditionally, and wouldn't require an extra, corresponding "begin" of any kind. A command like this would be useful ...
  Topic: Problem with 8 point turning script
H-Bomb

Replies: 11
Views: 9675

PostForum: HELP!   Posted: Wed May 02, 2007 7:27 pm   Subject: Problem with 8 point turning script
Hi TMC, what I meant by a buffer clearing delay was a split in the codes being processed, allowing the interpreter to dump what it currently has in the buffer, and load up a new batch. Similar to the ...
  Topic: Ending Map Autorun Loops Correctly
H-Bomb

Replies: 7
Views: 7776

PostForum: HELP!   Posted: Wed May 02, 2007 7:17 pm   Subject: Ending Map Autorun Loops Correctly
I have a loop that starts running when the map is loaded (map autorun), the script loops while a specific tag is off, and I have a step on NPC that sets that tag on and terminates the loop. An indenti ...
  Topic: Problem with 8 point turning script
H-Bomb

Replies: 11
Views: 9675

PostForum: HELP!   Posted: Sat Apr 28, 2007 2:30 am   Subject: Problem with 8 point turning script
it took a while, but I managed to figure the script out, so if anyone was interested, here's how it's done.


#Clockwise--------------------------------------------------------------------
#Norma ...
  Topic: Problem with 8 point turning script
H-Bomb

Replies: 11
Views: 9675

PostForum: HELP!   Posted: Wed Apr 25, 2007 2:44 pm   Subject: Problem with 8 point turning script
Hi, I changed my script to look more like the last one, it come out looking like this:

define script (2,movement,none)
define constant(KEY:UP,Go)
define constant(KEY: ...
  Topic: Problem with 8 point turning script
H-Bomb

Replies: 11
Views: 9675

PostForum: HELP!   Posted: Tue Apr 24, 2007 7:54 pm   Subject: Problem with 8 point turning script
Sorry to be so shortwinded in the initial post. The script is called by an on keypress script, with a separate endless loop running in the background on the same map.

This script changes allows yo ...
  Topic: Problem with 8 point turning script
H-Bomb

Replies: 11
Views: 9675

PostForum: HELP!   Posted: Tue Apr 24, 2007 3:04 am   Subject: Problem with 8 point turning script
I think my problem is fairly simple.

I scripted a code for facing in 8 directions, it is part of a much larger movement code, but this section has some issues. This is the chunk for turning through ...
 
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