Author |
Message |
Topic: Ending Map Autorun Loops Correctly |
H-Bomb
Replies: 7
Views: 7776
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Forum: HELP! Posted: Sat May 12, 2007 5:04 pm Subject: Ending Map Autorun Loops Correctly |
Great! Thank you very much! |
Topic: Ending Map Autorun Loops Correctly |
H-Bomb
Replies: 7
Views: 7776
|
Forum: HELP! Posted: Fri May 11, 2007 9:12 am Subject: Ending Map Autorun Loops Correctly |
is there some kinda updated plotscript dictionary or hamsterspeak specification I can use for converting my code to work in the nightly? I have been using the current stable build, which is really old ... |
Topic: Ending Map Autorun Loops Correctly |
H-Bomb
Replies: 7
Views: 7776
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Forum: HELP! Posted: Thu May 03, 2007 2:44 am Subject: Ending Map Autorun Loops Correctly |
I messed around with this script a while longer, I found out that if a text box is right before it, it will create a delay, and also it works fairly well triggering it with a touchable NPC placed next ... |
Topic: Ending Map Autorun Loops Correctly |
H-Bomb
Replies: 7
Views: 7776
|
Forum: HELP! Posted: Wed May 02, 2007 7:45 pm Subject: Ending Map Autorun Loops Correctly |
here is a code example:
set tag (188,Off)
if (check tag (187)) then (
first
#Loop#
while(check tag (188) == Off) do,begin
wait for hero ... |
Topic: HamsterSpeak Suggestion Thread |
H-Bomb
Replies: 79
Views: 84677
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Forum: HELP! Posted: Wed May 02, 2007 7:34 pm Subject: HamsterSpeak Suggestion Thread |
I'd like to see a special "end" command, one that could be used conditionally, and wouldn't require an extra, corresponding "begin" of any kind. A command like this would be useful ... |
Topic: Problem with 8 point turning script |
H-Bomb
Replies: 11
Views: 9675
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Forum: HELP! Posted: Wed May 02, 2007 7:27 pm Subject: Problem with 8 point turning script |
Hi TMC, what I meant by a buffer clearing delay was a split in the codes being processed, allowing the interpreter to dump what it currently has in the buffer, and load up a new batch. Similar to the ... |
Topic: Ending Map Autorun Loops Correctly |
H-Bomb
Replies: 7
Views: 7776
|
Forum: HELP! Posted: Wed May 02, 2007 7:17 pm Subject: Ending Map Autorun Loops Correctly |
I have a loop that starts running when the map is loaded (map autorun), the script loops while a specific tag is off, and I have a step on NPC that sets that tag on and terminates the loop. An indenti ... |
Topic: Problem with 8 point turning script |
H-Bomb
Replies: 11
Views: 9675
|
Forum: HELP! Posted: Sat Apr 28, 2007 2:30 am Subject: Problem with 8 point turning script |
it took a while, but I managed to figure the script out, so if anyone was interested, here's how it's done.
#Clockwise--------------------------------------------------------------------
#Norma ... |
Topic: Problem with 8 point turning script |
H-Bomb
Replies: 11
Views: 9675
|
Forum: HELP! Posted: Wed Apr 25, 2007 2:44 pm Subject: Problem with 8 point turning script |
Hi, I changed my script to look more like the last one, it come out looking like this:
define script (2,movement,none)
define constant(KEY:UP,Go)
define constant(KEY: ... |
Topic: Problem with 8 point turning script |
H-Bomb
Replies: 11
Views: 9675
|
Forum: HELP! Posted: Tue Apr 24, 2007 7:54 pm Subject: Problem with 8 point turning script |
Sorry to be so shortwinded in the initial post. The script is called by an on keypress script, with a separate endless loop running in the background on the same map.
This script changes allows yo ... |
Topic: Problem with 8 point turning script |
H-Bomb
Replies: 11
Views: 9675
|
Forum: HELP! Posted: Tue Apr 24, 2007 3:04 am Subject: Problem with 8 point turning script |
I think my problem is fairly simple.
I scripted a code for facing in 8 directions, it is part of a much larger movement code, but this section has some issues. This is the chunk for turning through ... |
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