Castle Paradox Forum Index Castle Paradox

 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 Gamelist   Review List   Song List   All Journals   Site Stats   Search Gamelist   IRC Chat Room

Search found 32 matches
Castle Paradox Forum Index
Author Message
  Topic: Moving Lots of NPCs at Once
G-Wreck

Replies: 3
Views: 5937

PostForum: HELP!   Posted: Thu Jul 22, 2010 8:57 pm   Subject: Moving Lots of NPCs at Once
And you were right, thank you.
  Topic: Moving Lots of NPCs at Once
G-Wreck

Replies: 3
Views: 5937

PostForum: HELP!   Posted: Thu Jul 22, 2010 7:51 am   Subject: Moving Lots of NPCs at Once
I need to move several copies of the same NPC at the same time, in the same direction.

I read a page somewhere on the wiki about how to do this, but for the life of me I can't find it.

Here's th ...
  Topic: Teleport to Map
G-Wreck

Replies: 3
Views: 4694

PostForum: HELP!   Posted: Thu Jul 01, 2010 6:49 pm   Subject: Teleport to Map
Whoops, forgot I posted this. To save everyone the headache of reading my ridiculously long posts, I think I'll start doing this:

Short Answer:

Yes, the hero was moving one tile to the right ...
  Topic: Teleport to Map
G-Wreck

Replies: 3
Views: 4694

PostForum: HELP!   Posted: Mon Jun 28, 2010 5:42 pm   Subject: Teleport to Map
This is kind of strange. I'm running a script in a nightly version that uses the teleport to map command to send the hero to a custom level-up screen.

Apparently, the command has become an over-ac ...
  Topic: How to make a custom NPC?
G-Wreck

Replies: 7
Views: 8575

PostForum: HELP!   Posted: Sun Jun 06, 2010 3:58 pm   Subject: How to make a custom NPC?
Scripting shouldn't be necessary for this. See if this was what you were wanting to do:

1. Make a new shop (if you haven't already), and give it whatever name you want.

2. Got to EDIT AVAILABLE ...
  Topic: Score Keeper
G-Wreck

Replies: 1
Views: 3327

PostForum: HELP!   Posted: Thu Jun 03, 2010 3:35 pm   Subject: Score Keeper
Alright, I'm at my wits end writing a script for the Fangame Contest. So far everything is working except for one thing: the score keeper. I just want it to read the value of a global variable and u ...
  Topic: Music for my game
G-Wreck

Replies: 3
Views: 5162

PostForum: HELP!   Posted: Wed Jun 02, 2010 11:03 pm   Subject: Music for my game
Check this out:

http://hamsterrepublic.com/ohrrpgce/index.php/Music_Utilities.html

I'm using Anvil Studio right now. It can be meticulous, but it gets the job done. Plus it's free.
  Topic: The Youtube Thread
G-Wreck

Replies: 53
Views: 83022

PostForum: Paradox Lounge   Posted: Tue May 04, 2010 7:32 am   Subject: The Youtube Thread
Ha, feature request for the OHR???
  Topic: Unbridled Enthusiasm For Science
G-Wreck

Replies: 15
Views: 32534

PostForum: Paradox Lounge   Posted: Mon May 03, 2010 10:12 pm   Subject: Unbridled Enthusiasm For Science
This is such a cool concept that I decided to make it a huge part of the "Syzygy" universe.

http://www.youtube.com/watch?v=WZlE4AH3enU
  Topic: Suggestions?
G-Wreck

Replies: 158
Views: 139962

PostForum: The Arcade   Posted: Sat Apr 24, 2010 4:48 pm   Subject: Suggestions?
That would be extremely helpful: especially if you could use the mouse in the map editor as well.
  Topic: Examples of 3/4 sprites please?
G-Wreck

Replies: 6
Views: 14580

PostForum: Paradox Lounge   Posted: Sat Apr 24, 2010 10:14 am   Subject: Examples of 3/4 sprites please?
I'm not completely sure what you mean by 3/4 graphics either, but maybe these will help you find what you're looking for?

Bell of Chaos by James Paige:
http://www.castleparadox.com/gamelist-displa ...
  Topic: Street Fighter(ish) Game
G-Wreck

Replies: 6
Views: 10211

PostForum: The Arcade   Posted: Fri Apr 23, 2010 8:56 pm   Subject: Street Fighter(ish) Game
Definitely. Kudos to Bagne (or TwirlySocrates?) and everyone who helped him for that masterpiece Happy
  Topic: Street Fighter(ish) Game
G-Wreck

Replies: 6
Views: 10211

PostForum: The Arcade   Posted: Fri Apr 23, 2010 8:47 pm   Subject: Street Fighter(ish) Game
Right, I'm sort of familiar with a lot of the things you can do with slices, I just haven't learned how to do them yet (I blame college. Cruel, cruel college).

What I was really interested to know ...
  Topic: Street Fighter(ish) Game
G-Wreck

Replies: 6
Views: 10211

PostForum: The Arcade   Posted: Mon Apr 19, 2010 5:22 pm   Subject: Street Fighter(ish) Game
Thanks for the examples, they are exactly what I was looking for Happy

I liked the update for Bell of Chaos, its controls are much smoother than the first release.

After looking at those, I'm sure ...
  Topic: Street Fighter(ish) Game
G-Wreck

Replies: 6
Views: 10211

PostForum: The Arcade   Posted: Mon Apr 19, 2010 1:53 pm   Subject: Street Fighter(ish) Game
I've read through most of Moogle1's Platforming 101 tutorial and have a general idea of how to make stuff move and run in a platformer, but I was wondering what games have mimiced a Street Fighter-lik ...
 
Page 1 of 3 Goto page 1, 2, 3  Next
All times are GMT - 8 Hours
Jump to:  


Powered by phpBB © 2001, 2005 phpBB Group