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Castle Paradox Forum Index
Author Message
  Topic: Walkabouts
Dr. Baconman

Replies: 6
Views: 8250

PostForum: The Arcade   Posted: Sat Aug 04, 2007 12:37 pm   Subject: Walkabouts
It's a matter of effort, skill, and hardware limitations.
For the OHR, I honestly cannot imagine full-body proportions in walkabout sprites. But hey, if you think you can manage it, I'm rooting for y ...
  Topic: Battles
Dr. Baconman

Replies: 33
Views: 24679

PostForum: The Arcade   Posted: Fri Aug 03, 2007 2:07 pm   Subject: My theory and approach
I myself actually use random encounters periodically, but only where they make sense. In all the other situations I make 'event battles,' where you clearly see the enemy coming but you must fight him ...
  Topic: Weapons, personalities, and what if there weren't swords?
Dr. Baconman

Replies: 113
Views: 104496

PostForum: The Arcade   Posted: Fri Aug 03, 2007 1:30 pm   Subject: weapons I've used
I'll go ahead and share a personal tidbit, the weapons that some of my characters are using in the in-planning game V-Quest.
Some are cliche, some are not. I will not include the characters that use ...
  Topic: 'Add to OST' function - broken?
Dr. Baconman

Replies: 0
Views: 4260

PostForum: Creative Corner   Posted: Sat Mar 31, 2007 8:39 am   Subject: 'Add to OST' function - broken?
I'm pretty curious as to what the 'Add to OST' button does. You know the one, on each song page in CP's myriad music library.

Well, I'm never going to find out, because every single time I hit that ...
  Topic: GENTLEMEN! BEHOLD! [SPOILERS] (Image Intensive)
Dr. Baconman

Replies: 127
Views: 143587

PostForum: Creative Corner   Posted: Fri Jul 28, 2006 11:44 am   Subject: Incredible
I've already buzzed through the demo and screenshots, and I'm simply in awe. There are two things about this game that make it so grand:
1) It's one of the most beautifully illustrated games in the O ...
  Topic: New Utility for You Graphic Types
Dr. Baconman

Replies: 8
Views: 9629

PostForum: The Soapbox   Posted: Thu Jul 06, 2006 4:33 pm   Subject: New Utility for You Graphic Types
Sounds good.
  Topic: Listen while you work
Dr. Baconman

Replies: 22
Views: 23993

PostForum: The Soapbox   Posted: Sun Jun 18, 2006 6:03 pm   Subject: The total deal.
A good idea if ever there was one.
  Topic: Help wanted with OHR game
Dr. Baconman

Replies: 19
Views: 17396

PostForum: The Soapbox   Posted: Sat May 27, 2006 8:33 pm   Subject: Help wanted with OHR game
I'll give you a hint; your second guess is much closer.
So that means this is a Sonic fangame. Terribly sorry to say this, but I've experimented with this genre and found nothing but failure, so I'm ...
  Topic: OHR Mario Party?
Dr. Baconman

Replies: 8
Views: 8067

PostForum: The Arcade   Posted: Tue May 23, 2006 9:21 am   Subject: OHR Mario Party?
I dunno how possible this is, but good luck anyway. I don't believe anybody else has done something like this before, and it will be truly astounding to see another of the OHRRPGCE's "Firsts.&quo ...
  Topic: The problem of party size
Dr. Baconman

Replies: 23
Views: 17689

PostForum: The Arcade   Posted: Tue May 16, 2006 7:57 pm   Subject: The problem of party size
I personally enjoyed the system that Final Fantasy IV used, at least before the Babel Giant was introduced.
Apparantely, the number of characters in your party would match the number of characters th ...
  Topic: Multiple Storylines
Dr. Baconman

Replies: 11
Views: 9315

PostForum: The Arcade   Posted: Fri May 12, 2006 7:57 pm   Subject: Multiple Storylines
This might only be effective if it's a short game, but here's an idea I came up with:
=====
Use tags when you're determining which character to choose, and then you'll start out on the first map.
T ...
  Topic: Elements Suck Like.... Wo!
Dr. Baconman

Replies: 91
Views: 96186

PostForum: The Arcade   Posted: Thu May 11, 2006 6:24 pm   Subject: Elements Suck Like.... Wo!
Interesting ideas, there. Although I wouldn't advocate the "Musik" system all that much, I do agree that the Elemental systems need to be a bit more complex.
A combo I usually enjoy pulling ...
  Topic: Safety ratings?
Dr. Baconman

Replies: 15
Views: 16744

PostForum: The Arcade   Posted: Sat May 06, 2006 9:19 pm   Subject: Safety ratings?
I'm just curious of whether Castle Paradox has a Safety Rating system, and if so, then what the ratings' guidelines are.

[I'm talking about things like ESRB ratings]
  Topic: What NOT to do for an RPG storyline?
Dr. Baconman

Replies: 31
Views: 27863

PostForum: The Arcade   Posted: Sat Apr 29, 2006 6:00 pm   Subject: What NOT to do for an RPG storyline?
Cliche story elements do NOT matter very much if a story is well written and interesting. And yes, you can make cliches interesting... The one thing you really have to avoid is characters with no moti ...
  Topic: Why Final Bosses?
Dr. Baconman

Replies: 37
Views: 32352

PostForum: The Arcade   Posted: Fri Apr 28, 2006 3:34 pm   Subject: Why Final Bosses?
How about if the final boss was a single enemy, but working in different parts? As in, you have to disable all parts of the same creature/other (which behave like individual creatures) to complete the ...
 
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