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Castle Paradox Forum Index
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  Topic: Import From External Map Editor?
Aussie Evil

Replies: 13
Views: 8072

PostForum: HELP!   Posted: Sun Jul 18, 2010 10:20 pm   Subject: Import From External Map Editor?
Currently I do not think it is possible.
  Topic: Unused Tileset
Aussie Evil

Replies: 3
Views: 5506

PostForum: Creative Corner   Posted: Sat Jul 17, 2010 8:46 pm   Subject: Unused Tileset
http://img.photobucket.com/albums/v311/DJ-ae/BSuitstileset0modified.png
  Topic: Other status effects
Aussie Evil

Replies: 2
Views: 2035

PostForum: HELP!   Posted: Sun Jul 04, 2010 4:26 pm   Subject: Other status effects
Can status effects like confusion or berzerk be emulated in the engine?
  Topic: Unused Tileset
Aussie Evil

Replies: 3
Views: 5506

PostForum: Creative Corner   Posted: Sun Jun 27, 2010 2:27 pm   Subject: Unused Tileset
This was from the cancelled Battlesuits project.

http://img.photobucket.com/albums/v311/DJ-ae/tileset.png

I know the grass texture sucks, but aside from that, any suggestions?
  Topic: Element Relations and Elementals
Aussie Evil

Replies: 16
Views: 18346

PostForum: Creative Corner   Posted: Sat Mar 20, 2010 8:50 pm   Subject: Element Relations and Elementals
From topmost going clockwise: Water, Fire, Ice, Wind, Earth, Lightning.

In my plans for the game I have two other elements that are "neutral" to these six: Life and Shadow.
  Topic: Element Relations and Elementals
Aussie Evil

Replies: 16
Views: 18346

PostForum: Creative Corner   Posted: Fri Mar 19, 2010 5:59 pm   Subject: Element Relations and Elementals
No, they're more like discs.
  Topic: Element Relations and Elementals
Aussie Evil

Replies: 16
Views: 18346

PostForum: Creative Corner   Posted: Fri Mar 19, 2010 3:10 pm   Subject: Element Relations and Elementals
For future use in my rp as an example of elemental balance.

http://img.photobucket.com/albums/v311/DJ-ae/elementalring.png

Enemies that only use attacks based on their element.

http://img.pho ...
  Topic: Stupid Question
Aussie Evil

Replies: 13
Views: 6238

PostForum: HELP!   Posted: Sat Jun 20, 2009 10:29 pm   Subject: Stupid Question
Thanks! With trial and error I can make this work for my game.
  Topic: Stupid Question
Aussie Evil

Replies: 13
Views: 6238

PostForum: HELP!   Posted: Sat Jun 20, 2009 9:06 pm   Subject: Stupid Question
I could do a replacement of the Status menu. I'll need to check up on my coding.
  Topic: Stupid Question
Aussie Evil

Replies: 13
Views: 6238

PostForum: HELP!   Posted: Sat Jun 20, 2009 7:33 pm   Subject: Stupid Question
Wow, Aussie. Those are great hero portraits. I'm really looking forward to your game now.

I hope that was sarcasm...
  Topic: Stupid Question
Aussie Evil

Replies: 13
Views: 6238

PostForum: HELP!   Posted: Sat Jun 20, 2009 8:19 am   Subject: Stupid Question
http://i63.photobucket.com/albums/h124/psychicdreams/ff72006-12-1722-05-46-34.jpg

See the large box on the left? That's somewhat akin of what I'm wanting to do, probably using 4 separate boxes, not ...
  Topic: Stupid Question
Aussie Evil

Replies: 13
Views: 6238

PostForum: HELP!   Posted: Thu Jun 18, 2009 6:54 pm   Subject: Stupid Question
Is there a way to have your game display quick summaries of the party characters when the main menu is open (e.g. like FFVII)?
  Topic: Place render
Aussie Evil

Replies: 10
Views: 7450

PostForum: Creative Corner   Posted: Tue Jun 16, 2009 9:06 pm   Subject: Place render
It's the TV tower from my game, which my character has to recapture.
  Topic: Place render
Aussie Evil

Replies: 10
Views: 7450

PostForum: Creative Corner   Posted: Mon Jun 15, 2009 1:20 pm   Subject: Place render
I used Blender.
  Topic: spam control
Aussie Evil

Replies: 8
Views: 8242

PostForum: Site Suggestions   Posted: Mon Jun 15, 2009 9:34 am   Subject: spam control
Yes, limiting anonymous posters from posting links at all seems a bit unfair.
How about requiring a captcha only if they post a link? Maybe that's too much trouble.

That is a fantastic idea (assum ...
 
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