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Castle Paradox Forum Index
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  Topic: Bacgrounds not yet released in my demo...
Artificial Sagacity

Replies: 15
Views: 17580

PostForum: Creative Corner   Posted: Fri Dec 10, 2004 3:36 pm   Subject: Bacgrounds not yet released in my demo...
http://www.imageshack.us/
  Topic: That's right! I'm actually going to make a REAL LIVE game!
Artificial Sagacity

Replies: 9
Views: 8976

PostForum: The Arcade   Posted: Thu Nov 04, 2004 5:05 pm   Subject: That's right! I'm actually going to make a REAL LIVE game!
Yup, that's right, I'm really going to make a real game (because Bo Hobo doesn't count)! It's a school project, so I'm a little more likely to not completely ignore it, at least. But I wanted to know ...
  Topic: AHTG
Artificial Sagacity

Replies: 13
Views: 16547

PostForum: The Arcade   Posted: Sun Oct 24, 2004 8:53 am   Subject: Re: What--what the hell XD

Ah, well, DLabs should make commercial games anyway. All you need is a game in C/C++, Python, or just about any other language and you can get it published somewhere.

And I could reccomend a few ...
  Topic: AHTG
Artificial Sagacity

Replies: 13
Views: 16547

PostForum: The Arcade   Posted: Sat Oct 23, 2004 7:19 am   Subject: AHTG
Have we forgotten about AH4? That was only disc 1 of god knows how many (my guess is one)

That game wasn't nearly as good as AH#. I'm pretty sure the DISC1 thing was a joke. Besidees, Paul Netto di ...
  Topic: AHTG
Artificial Sagacity

Replies: 13
Views: 16547

PostForum: The Arcade   Posted: Fri Oct 22, 2004 6:50 pm   Subject: AHTG
http://www.petitiononline.com/ahtg1lol/petition.html
Please sign. I know this is a very undetailed post, but just do it.
  Topic: MIDI creator
Artificial Sagacity

Replies: 3
Views: 4520

PostForum: Creative Corner   Posted: Sun Aug 29, 2004 9:58 am   Subject: MIDI creator
Anvil Studio is also supposed to be good.
  Topic: Could someone help me?
Artificial Sagacity

Replies: 20
Views: 16219

PostForum: The Arcade   Posted: Tue Aug 24, 2004 3:01 pm   Subject: Could someone help me?
Welcome to the forums.


Um, I've never heard of that before but Google usually works...

...But why do you need 'em?
  Topic: Neeed a wicked idea!
Artificial Sagacity

Replies: 11
Views: 10633

PostForum: The Arcade   Posted: Wed Aug 18, 2004 5:47 pm   Subject: Neeed a wicked idea!
petsites are only 12% compared to RPGs 60% because petsites are boring...

No they aren't! They have cool games like EXTREME POTATO COUNTER!!

...Wait... Extreme Potato Counter!? I just changed my ...
  Topic: Drumroll please!
Artificial Sagacity

Replies: 20
Views: 15718

PostForum: The Soapbox   Posted: Sun Aug 15, 2004 5:10 am   Subject: Drumroll please!
You misspelled Henry. Who's Herny, anyway?
  Topic: Voting The Best 48 Hour Game!
Artificial Sagacity

Replies: 76
Views: 47134

PostForum: The Soapbox   Posted: Tue Jul 27, 2004 9:05 pm   Subject: Voting The Best 48 Hour Game!
Myself, of course (I really did somehow enjoy it more than Once Apon a Ninja)

I'll rate the rest when I play them all.
  Topic: When You're Finished Your Entry...
Artificial Sagacity

Replies: 12
Views: 10066

PostForum: The Soapbox   Posted: Sun Jul 25, 2004 8:01 pm   Subject: When You're Finished Your Entry...
http://www.castleparadox.com/forum/gamelist-display.php?game=311

Just to be safe. By the way, ignore Aethereal's review.
  Topic: 48 Hours: And so it begins...
Artificial Sagacity

Replies: 44
Views: 33518

PostForum: The Soapbox   Posted: Sun Jul 25, 2004 7:51 pm   Subject: 48 Hours: And so it begins...
Good for you. May I have your IP address and your password, along with a list of the locations of every file on your computer?

A) ...Wrong thread?
B) Cocaine's a hell of a drug

A) I was talking ...
  Topic: 48 Hours: And so it begins...
Artificial Sagacity

Replies: 44
Views: 33518

PostForum: The Soapbox   Posted: Sun Jul 25, 2004 4:23 pm   Subject: 48 Hours: And so it begins...
Good for you. May I have your IP address and your password, along with a list of the locations of every file on your computer?
  Topic: 48 Hours: And so it begins...
Artificial Sagacity

Replies: 44
Views: 33518

PostForum: The Soapbox   Posted: Sun Jul 25, 2004 4:15 pm   Subject: 48 Hours: And so it begins...
http://www.castleparadox.com/forum/gamelist-display.php?game=311

My entry. May God grant me extra points for it being my first game ever.
  Topic: 48 Hours: And so it begins...
Artificial Sagacity

Replies: 44
Views: 33518

PostForum: The Soapbox   Posted: Fri Jul 23, 2004 8:16 pm   Subject: 48 Hours: And so it begins...
It won't unzip. Why is that?
 
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