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2010 OHR 8-bit Contest! - Friday February 5th 2010 at 9:50 PM
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Ok guys, I know it is sudden, but I had to do it. I just thought about an idea for a game that needs to be done, now. I could have stewed on it for a couple of months, brewing over the ideas and figuring out the design, but that wouldn't be fair. I want the playing field to be level, which is why the contest is officially a GO.
CONTEST SUMMARY:
The 2010 OHR 8-bit contest has officially begun! This contest will last from Saturday, February 6th (12AM EST) until Friday, March 5th (11:59 PM EST). That is four weeks, which should be plenty of time for anyone to participate if they would like to do so.
Entries MUST be submitted before Saturday, March 6th or they will not be considered for the voting period and eligible for prizes.
CONTEST RULES:
- Each contestant will be able to make their own custom 16-color master palette.
- You may use four max colors per map tile
- You may use three max colors per walkabout, hero and enemy sprites, attacks, and weapon graphics.
- You may use 16 max colors per battle/cutscene/title backdrop
- All of these colors must come from your single 16-color master palette. Failure to do so will likely get you disqualified.
- Any sound effects or music, in any format, are accepted.
- You may work alone or with partner(s)
- There are no specific themes that you must implement in your game. Feel free to make a standard RPG, sidescroller, or whatever works best for your game and ideas.
- Lighting fade-in/out scripts are acceptable
- Stacking sprites are acceptable as long as they don't go over the four color sprite limit
- Layers are acceptable but should not exceed the four color max per tile limit. In other words, you can have three layers but you still can only use four colors per tile total.
- The use of npcs as inanimate objects or decor to exceed the four color per tile limit is not acceptable. Don't do it.
Follow the above rules, and create anything you would like. There are no bonus themes this year. I want the playing field to be as level as possible for everyone.
VOTING:
Voting will begin on Monday, March 8th and end on Monday, March 29th. The entire community is welcome to vote during this time. The entries will be posted in a thread on Slime Salad and Castle Paradox. Once you have decided on your vote, you should send it VIA PM to Meatballsub on CP or SS, or you may email me at mballsub@gmail.com. DO NOT post your votes in the voting thread. It's not hard sending them to me, and it keeps the scores confidential. Ignore this and I will ignore your votes.
VOTING RULES:
- Vote for your three most favorite games. You number one will equal three points, two = two, and third will be for one point.
- You MAY NOT vote for your own game
- Votes MUST be submitted via PM on Castle Paradox or Slime Salad. You
may also mail your votes to me at mballsub@gmail.com.
The results will be posted in the March issue of Hamsterspeak (#36).
PRIZES:
1st Place - $50 via check or Paypal
2nd Place - $25 via check or Paypal
3rd Place - $5 plus a massive, multi-game review of all of your games. I will write this up and submit it for the next Hamsterspeak magazine.
If you have any questions, please let me know. Good luck!
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Meatballsub
Replies (3)
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Ooh, Dem Cliffhangers - Sunday January 31st 2010 at 2:26 PM
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Cliffhanger Contest
When:
Feb 1, 2010 – May 1, 2010 (6am EST)
Objective:
Acquire the highest anticipation for the future of your game.
Requirements:
Must release previously unsubmitted content during the contest window.
Compatibility:
Will work in conjunction with other future contests (such as Game-a-thon and the Terrible Game Contest).
Prize:
Subjective for now.
Rules:
1. Establish an ending to your game that’s gonna create the most anticipation among players for a future release (or sequel in the case of finished games).
2. Successfully tease the player along the way with strong characters, plot twists, and whatever causes them to ask, “what will happen next?”
3. Make it appeal to the senses. Use animation, sound effects, puzzles, or anything that keeps it from becoming stale.
4. Purposely leave threads untied to entice the player back in the future, but don’t leave everything untied. A game that leaves everything open is frustrating and forgettable.
5. Add content to an existing release or start a new game. The choice is yours.
Limitations:
1. A cliffhanger ending is still an ending. It’s an ending that leaves a question lingering in the player’s head that he wants answered. It isn’t an empty town and a hero with nowhere else to go. Your game must have an ending. Period.
2. Retro-releases won’t apply. If you released your game prior to 6am, Feb. 1, 2010, then you must make new content, with a new ending, to be eligible for this contest.
3. Each release should be a minimum 10 minutes long. Anything over 30 minutes is ideal.
Scoring:
Scoring will be based primarily on a judging system, but certain categories will be taken into account. The winner will have the highest cumulative score, and will not necessarily be the favorite game. This is meant to encourage quality as much as the ability to tell a good story.
Specific categories will be voted on based on chosen genre. This list will be available for suggestions and modifications.
Categories:
Action Sequence / Tense Characterization—
The game with the most exciting action sequence or exchange of dialogue will win this category. Voters will vote on instances, not titles, and can therefore nominate the same game more than once. While it’s possible for a single game to win both action and dialogue intensity categories, action sequences should be saved for suspense-driven stories, while dialogue intensity should be saved for character-driven stories.
First Place: 20 points
Second Place: 10 points
Third Place: 5 points
Setting / Atmosphere—
The game with the most interesting or curious locations can win “setting,” while the one with the greatest depth or appropriate mood can win “atmosphere.” Again, one game can win both, but it won’t be automatically assumed.
First Place: 20 points
Second Place: 10 points
Third Place: 5 points
Showing / Telling—
The game that does the best job showing the action, whether through backdrops, animation, sound effects, music, etc., will win the “showing” category. The game that develops the best background story (and does so convincingly) will win the “telling” category.
First Place: 30 points
Second Place: 20 points
Third Place: 10 points
Intro / Ending—
The game with the best introduction will successfully draw the player into the game. The one with the best ending will make him want to watch the credits. Note: The “ending” is separate from the “cliffhanger.”
First Place: 30 points
Second Place: 20 points
Third Place: 10 points
Soundtrack—
While intricately tied with the setting and atmosphere category, I think it would be fair to add a separate category for best soundtrack. Original music generally does better than ripped music.
First Place: 20 points
Second Place: 10 points
Third Place: 5 points
Special Effects—
Can also be tied in with setting and atmosphere, as well as action and showing, but also deserves its own category provided anyone uses it. This can include weather effects, collision effects, plotscripting wonders, and so on. I may expand this category if there’s a high enough demand for it.
First Place: 20 points
Second Place: 10 points
Third Place: 5 points
Cliffhanger—
The meat of the contest. The games that cause the player to get down on his knees and beg for more when the end credits roll. Create a great story, and winning this category is possible. Ideally, the player should feel teased when it’s over. Up to six games can place for this category (three finished and three unfinished). Finished games will earn 10 points higher than unfinished games, since finished games are so rare and we need all the incentive we can get to finish our projects.
For Unfinished Games:
First Place: 50 points
Second Place: 40 points
Third Place: 30 points
For Finished Games:
First Place: 60 points
Second Place: 50 points
Third Place: 40 points
Now, let me iterate that cliffhangers can still have happy endings. I don’t necessarily need to play a wave of angst here. The goal is to see who can offer the best presentation, and ultimately, to tell the best story. Maybe you finish your story with a happy ending. Will I want to see your character come back in a sequel? Maybe you end a chapter with your character hanging off the side of a cliff. Do I want to come back to see if he’ll make it?
Build anticipation between Feb. 1 and May 1. But no pressure. This contest will welcome anything you’re working on presently or plan to start soon.
Tip: As a player, start considering the above categories for any game that’s released during the contest window. This is essentially a gimme contest, so chances are the author will want to make his release eligible for it, and forming your opinions early will make judging in May and June a whole lot easier on everyone. Remember, kids, slackers never win.
Feel free to suggest additional scoring categories or changes to existing categories here.
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Pepsi Ranger
Replies (0)
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OHR Game of the Year 2009 - Tuesday January 12th 2010 at 7:49 PM
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WHAT
It's that time again; the time in which we gloat about how great the games we released this year were. My count is 76 released games this year, counting updates to games from previous years, but not counting multiple releases of the same games in one year. The goal here is to highlight the absolute best of 2009, in various categories.
WHEN
Voting begins now and goes until the last week of February, if I get enough responses. I want to be able to publish the results in the March HamsterSpeak.
GAMES?
"I haven't played any of these games yet!" Well, you've got about a month and a half to play some. How do you know which ones are worth playing? That's up to these threads. Even if you're not ready to officially vote yet, discuss and nominate your favorite games of the year. Let people know what's worth checking out.
HOW
Votes can be submitted either by PM or by responding to this thread. I think that posting in the thread is good, as it will help remind people of what was fun this year, and maybe inspire people to try a few new games. I will tally votes near the end of February.
Vote for your favorite five to ten games in the Game of the Year category. Vote for your favorite two to five in the sub-categories. Your first through third place picks in the main category will receive bonus points, first getting three extra, second getting two, and third getting one extra point in the overall standings. In the sub-category votes, only your to pick will receive bonus points.
You CAN vote for your own games, but those games will not receive bonus points. Bonus points will be given to the highest ranked games in your vote that weren't made by you. When voting, specify if you worked on the game in question. Use full titles when voting. Don't have tied votes in your submission. Votes can be changed up until the deadline if you play some new games and change your mind.
WHAT ARE THEY
These are the games released/updated in 2009:
[<3] by Twin Hamster
A Shot In The Dark by Kingston C. Rockwell
A Very Funkotronic X-mas by Spoon Weaver
Adventures of Astroman by Stewie
BABIES (vs) ROBOTS!!! by Spoonweaver
Blasted Earth by Blasted Earth
Bloodlust (Complete) by Only One in All
Bob the Hamster in the Crypt of Baconthulhu by James Paige
Buelle: The Lance's Tale, (0.5)* Tech Demo by Twin Hamster
Dawn by Blue Train
Don't Eat Soap by James Paige
Do You Want to be a Hero? by Mogri
Dragon Ball Z by Awful Waffle
Entrepreneur: The Beginning by Pepsi Ranger
Fall Be Kind by Blue Train and The Mad Cacti
Gato Sucio Special Edition by Paul Harrington
Genesis by Rebecca & Taylor Bair
Gohrillas by Mogri
House Escape by Spoon Weaver
Hydration 2: Oasis by Gizmog
Indigo by Blue Train
Kana Learning by Ysoft
KING OF GOURMET: FEAST FOR YOUR LIFE by Hachi-Roku and Gizmog
Legend of the Omni-sphere by Pastadevil
Legend of Zelda: Reptilian Warlord by Binoal
Legends Of Nedaria by NeoSpade
Light Fight by Spoonweaver
Loser Man by Spoon Weaver
Maces Wild by Rurouni Catholic
Mama by arpgme
Maze of the Red Mage by Mogri
Midorime by Buni Pickney
Moron Mission by Nathan Karr
Mr. Triangle's Maze by Red Maverick Zero
Necromancer by Deadmanintheocean
OHR House 3 Complete by JSH
OHR House Heroes: Complete by Red Maverick Zero
Okédoké! by Dark Blubber
Phantom Tactics by Mogri
Quest for the Bone by ringthehat
Qwerky Qwest by AcenMasterX
Resident Evil Infinity by Binoal
Sailor Moon: Another Dimension Version 6 by Buni Pickney
Santa Bang Bang! by rebobinar
SHiIDA by Baconlabs
Sleepover by Charbile
Slimes by Spoonweaver
somekindaninja (tech demo) by Spoonweaver
Sonic Trash by arpgme
Space InvadeOHRs by James Paige
Spooky Test by Twin Hamster
Spoonweaver by Spoonweaver
Stranded by New-Gen
Surlaw Armageddon (3/20/09 Update) by Paul Harrington
Techno Ship Funkotron by Spoonweaver
Test of Normality by Beau Rl
Tetris OHR by shakeyair
The KER-saders by Spoonweaver
The Long Journey Home by Camdog
The Pope's War on Science by Mr. 8-Bit
The Resurrection by DragonBlood
The Ritual (Spring 09 update) by Camdog
The Slime Wars by Camdog
The Wizard, The Thief, and the Lich by Momoka
The Wizard's Bomb by Camdog
Tightfloss Maiden (Update) by Pepsi Ranger
Tim-Tim "The Might Gnome" by SpoonWeaver
Timestream Saga - Arcadia Incident Report by Fenrir-Lunaris
Timpoline (Full release) by Adam Perry
Too Terrible! by Gizmog
Turkey Killer by Spoonweaver
Vampires History- War of Annihilation by Umbrella
Village People: The Videogame by Paul Harrington
Wage Slave by Gizmog
Wandering Hamster (Update) by James Paige
Wilthawiya by Gizmog
These are the categories:
Best Game of 2009: The overall best games. Vote for five to ten games.
Best Graphics: Best style, best pixelation, etc. Whatever made your eyes weep with joy. Vote for two to five games.
Best Design: This can be Plotscripting, map design, battle systems, or any other technical game aspects. Vote for two to five games.
Best Writing: Story, dialogue, world creation. Vote for two to five games.
Most Ridiculous: What games baffled your mind this year? The reasons don't matter. It could be an astonishingly confusing game, a shockingly funny one, whatever. Some sort of wild card category or something.
Most Anticipated 2010: What games would you most like to see updated this year, and which announced games are you most excited about? You'll have to do the digging on your own for this one, because we get dozens of proposed games that never come out and finding/listing them all would take forever.
Let's do this. Start discussing some highlights of 2009 and we can get moving. When voting, feel free to comment on the games you chose. Your comments may be used in the results article!
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Surlaw
Replies (7)
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Composer Located! (Motrya) - Sunday January 10th 2010 at 6:57 PM
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Well, my development on Motrya has run in to a wall. SDHawk has given up his post as music composer to pursue other interests, which leaves me at something of a standstill. I am nearing halfway completion of the first demo of this game, and my graphics man is at about the same percentage.
Our plan was to release the demo if it had everything ready- my portion, Newbie Power's graphics, and Hawk's music. We knew the music would be the longest wait, and planned to continue working on the game regardless of whether or not it was done.
I have two plans now. 1. If I can find a new composer, We'll pretend Hawk was never on the team (sniff, sniff) and move on as planned. 2. If I can't find a composer, I'll take the classical music route. This is not ideal, but could potentially work out.
So... this is my plea. Any OHR music composers, we are open. Motrya is a fantasy RPG, which you can see details about here:
http://www.slimesalad.com/forum/viewtopic.php?t=2811
We want to make the game presentable to the general public (not specifically OHR users) and Newbie Power has put forth great effort to make it look nice and do so. As such, we would prefer a composer capable of working beyond the MIDI format.
The motivation for working with us will vary depending on what you want. If you just want to test your music-making muscle and don't care about profit, we'll be happy to work with you. If you require payment, name your terms (private message please). The game has no budget, but I have already opened my pockets for the graphics, so you have a good chance of profiting assuming your terms are not too steep. I'm not rich, but but I will do what I can. However, if you do want payment, I need to be certain that you will deliver; this is a serious project that Newbie Power and I have regular meetings about, and we fully intend to complete it.
The style of the game is similar to Chrono Cross: it has a morose, sad atmosphere. However, we are open to any ideas about the kind of music that would be acceptable. I can send an alpha copy of the game to any serious applicants (some of Hawk's old work in progress is still in the game) to see if they think they can handle it. I also have a list of the "wanted" tracks, which is flexible.
Thanks for hearing me out. I know composers are a rare breed in this community, and I appreciate you guys.
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JSH357
Replies (2)
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